1 # This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3
2 # or any later version. For details on its copyright, license, and warranties,
3 # see the file NOTICE in the root directory of the PlomRogue source package.
6 from server.io import log, strong_write
7 from server.config.world_data import world_db, symbols_passable, directions_db
8 from server.utils import mv_yx_in_dir_legal, rand, id_setter
9 from server.config.io import io_db
10 from server.new_thing import new_Thing
13 from server.update_map_memory import update_map_memory
14 from server.config.misc import make_map_func
15 from server.utils import libpr
17 def free_pos(plant=False):
20 err = "Space to put thing on too hard to find. Map too small?"
22 y = rand.next() % world_db["MAP_LENGTH"]
23 x = rand.next() % world_db["MAP_LENGTH"]
24 pos = y * world_db["MAP_LENGTH"] + x;
26 and "." == chr(world_db["MAP"][pos])) \
27 or ":" == chr(world_db["MAP"][pos]):
32 pos_clear = (0 == len([id for id in world_db["Things"]
33 if world_db["Things"][id]["T_LIFEPOINTS"]
34 if world_db["Things"][id]["T_POSY"] == y
35 if world_db["Things"][id]["T_POSX"] == x]))
41 if world_db["MAP_LENGTH"] < 1:
42 print("Ignoring: No map length >= 1 defined.")
44 libpr.set_maplength(world_db["MAP_LENGTH"])
45 player_will_be_generated = False
46 playertype = world_db["PLAYER_TYPE"]
47 for ThingType in world_db["ThingTypes"]:
48 if playertype == ThingType:
49 if 0 < world_db["ThingTypes"][ThingType]["TT_START_NUMBER"]:
50 player_will_be_generated = True
52 if not player_will_be_generated:
53 print("Ignoring: No player type with start number >0 defined.")
56 for ThingAction in world_db["ThingActions"]:
57 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
60 print("Ignoring beyond SEED_MAP: " +
61 "No thing action with name 'wait' defined.")
63 for name in world_db["specials"]:
64 if world_db[name] not in world_db["ThingTypes"]:
65 print("Ignoring: No valid " + name + " set.")
67 world_db["Things"] = {}
69 world_db["WORLD_ACTIVE"] = 1
71 for i in range(world_db["ThingTypes"][playertype]["TT_START_NUMBER"]):
72 id = id_setter(-1, "Things")
73 world_db["Things"][id] = new_Thing(playertype, free_pos())
74 if not world_db["Things"][0]["fovmap"]:
75 empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2)
76 world_db["Things"][0]["fovmap"] = empty_fovmap
77 update_map_memory(world_db["Things"][0])
78 for type in world_db["ThingTypes"]:
79 for i in range(world_db["ThingTypes"][type]["TT_START_NUMBER"]):
80 if type != playertype:
81 id = id_setter(-1, "Things")
82 plantness = world_db["ThingTypes"][type]["TT_PROLIFERATE"]
83 world_db["Things"][id] = new_Thing(type, free_pos(plantness))
84 strong_write(io_db["file_out"], "NEW_WORLD\n")
86 def thingproliferation(t, prol_map):
87 from server.new_thing import new_Thing
88 global directions_db, mv_yx_in_dir_legal, rand
89 prolscore = world_db["ThingTypes"][t["T_TYPE"]]["TT_PROLIFERATE"]
91 (world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"] == 0 or
92 t["T_LIFEPOINTS"] >= 0.9 *
93 world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]) \
95 (1 == prolscore or 1 == (rand.next() % prolscore)):
97 for dir in [directions_db[key] for key in directions_db]:
98 mv_result = mv_yx_in_dir_legal(dir, t["T_POSY"], t["T_POSX"])
99 pos = mv_result[1] * world_db["MAP_LENGTH"] + mv_result[2]
100 if mv_result[0] and \
101 (ord(":") == prol_map[pos]
102 or (world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]
103 and ord(".") == prol_map[pos])):
104 candidates.append((mv_result[1], mv_result[2]))
106 i = rand.next() % len(candidates)
107 id = id_setter(-1, "Things")
108 newT = new_Thing(t["T_TYPE"], (candidates[i][0], candidates[i][1]))
109 world_db["Things"][id] = newT
110 if (world_db["FAVOR_STAGE"] > 0
111 and t["T_TYPE"] == world_db["PLANT_0"]):
112 world_db["GOD_FAVOR"] += 5
113 elif t["T_TYPE"] == world_db["PLANT_1"]:
114 world_db["GOD_FAVOR"] += 25
115 elif world_db["FAVOR_STAGE"] >= 4 and \
116 t["T_TYPE"] == world_db["ANIMAL_1"]:
117 log("The Island God SMILES upon a new-born bear baby.")
118 world_db["GOD_FAVOR"] += 750
121 from server.make_map import make_map, is_neighbor, new_pos
124 length = world_db["MAP_LENGTH"]
125 n_colons = int((length ** 2) / 16)
127 while (i_colons <= n_colons):
128 single_allowed = rand.next() % 256
129 y, x, pos = new_pos()
130 if ("." == chr(world_db["MAP"][pos])
131 and ((not single_allowed) or is_neighbor((y, x), ":"))):
132 world_db["MAP"][pos] = ord(":")
135 while not altar_placed:
136 y, x, pos = new_pos()
137 if (("." == chr(world_db["MAP"][pos]
138 or ":" == chr(world_db["MAP"][pos]))
139 and not is_neighbor((y, x), "X"))):
140 world_db["MAP"][pos] = ord("_")
141 world_db["altar"] = (y, x)
145 from server.ai import get_dir_to_target, get_inventory_slot_to_consume, \
147 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
148 if world_db["ThingActions"][id]["TA_NAME"] == "wait"][0]
149 eating = len([id for id in world_db["ThingActions"]
150 if world_db["ThingActions"][id]["TA_NAME"] == "use"]) > 0
151 picking = len([id for id in world_db["ThingActions"]
152 if world_db["ThingActions"][id]["TA_NAME"] == "pickup"]) > 0
153 if eating and picking:
154 if get_dir_to_target(t, "f"):
156 sel = get_inventory_slot_to_consume(t)
158 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
159 if world_db["ThingActions"][id]["TA_NAME"]
161 t["T_ARGUMENT"] = sel
162 elif standing_on_food(t) and (len(t["T_CARRIES"]) <
163 world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]):
164 t["T_COMMAND"] = [id for id in world_db["ThingActions"]
165 if world_db["ThingActions"][id]["TA_NAME"]
168 going_to_known_food_spot = get_dir_to_target(t, "c")
169 if not going_to_known_food_spot:
170 aiming_for_walking_food = get_dir_to_target(t, "a")
171 if not aiming_for_walking_food:
172 get_dir_to_target(t, "s")
175 from server.ai import eat_vs_hunger_threshold
176 used_slots = len(t["T_CARRIES"])
177 if used_slots < world_db["ThingTypes"][t["T_TYPE"]]["TT_STORAGE"]:
178 ids = [id for id in world_db["Things"] if world_db["Things"][id] != t
179 if not world_db["Things"][id]["carried"]
180 if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
181 if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]
184 eat_cost = eat_vs_hunger_threshold(t["T_TYPE"])
186 tid = world_db["Things"][iid]["T_TYPE"]
187 if lowest_tid == -1 or tid < lowest_tid:
188 if (t != world_db["Things"][0] and
189 (world_db["ThingTypes"][tid]["TT_TOOL"] != "food"
190 or (world_db["ThingTypes"][tid]["TT_TOOLPOWER"]
195 world_db["Things"][id]["carried"] = True
196 ty = world_db["Things"][id]["T_TYPE"]
197 if (t != world_db["Things"][0]
198 and world_db["Things"][id]["T_PLAYERDROP"]
199 and world_db["ThingTypes"][ty]["TT_TOOL"] == "food"):
200 score = int(world_db["ThingTypes"][ty]["TT_TOOLPOWER"] / 32)
201 world_db["GOD_FAVOR"] += score
202 world_db["Things"][id]["T_PLAYERDROP"] = 0
203 t["T_CARRIES"].append(id)
204 if t == world_db["Things"][0]:
205 log("You PICK UP an object.")
206 elif t == world_db["Things"][0]:
207 log("CAN'T pick up object: No storage room to carry more.")
211 """Make t rop Thing from inventory to ground indexed by T_ARGUMENT."""
212 if len(t["T_CARRIES"]):
213 id = t["T_CARRIES"][t["T_ARGUMENT"]]
214 t["T_CARRIES"].remove(id)
215 world_db["Things"][id]["carried"] = False
216 if t == world_db["Things"][0]:
217 log("You DROP an object.")
218 world_db["Things"][id]["T_PLAYERDROP"] = 1
222 if len(t["T_CARRIES"]):
223 id = t["T_CARRIES"][t["T_ARGUMENT"]]
224 type = world_db["Things"][id]["T_TYPE"]
225 if type == world_db["SLIPPERS"]:
226 if t == world_db["Things"][0]:
227 log("You use the " + world_db["ThingTypes"][type]["TT_NAME"] +
228 ". It glows in wondrous colors, and emits a sound as if fr"
229 "om a dying cat. The Island God laughs.\n")
230 t["T_LIFEPOINTS"] = 1
231 from server.config.misc import decrement_lifepoints_func
232 decrement_lifepoints_func(t)
233 elif (world_db["ThingTypes"][type]["TT_TOOL"] == "carpentry"):
234 pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
235 if (world_db["MAP"][pos] == ord("X")
236 or world_db["MAP"][pos] == ord("|")):
238 for id in [id for id in world_db["Things"]
239 if not world_db["Things"][id] == t
240 if not world_db["Things"][id]["carried"]
241 if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
242 if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]:
245 for id in t["T_CARRIES"]:
246 type_material = world_db["Things"][id]["T_TYPE"]
247 if (world_db["ThingTypes"][type_material]["TT_TOOL"]
252 t["T_CARRIES"].remove(wood_id)
253 del world_db["Things"][wood_id]
254 world_db["MAP"][pos] = ord("|")
255 log("With your " + world_db["ThingTypes"][type]["TT_NAME"]
256 + " you build a WOODEN BARRIER from your "
257 + world_db["ThingTypes"][type_material]["TT_NAME"] + ".")
258 elif world_db["ThingTypes"][type]["TT_TOOL"] == "fertilizer":
259 pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
260 if world_db["MAP"][pos] == ord("."):
261 log("You create SOIL.")
262 world_db["MAP"][pos] = ord(":")
263 elif world_db["ThingTypes"][type]["TT_TOOL"] == "food":
264 t["T_CARRIES"].remove(id)
265 del world_db["Things"][id]
266 t["T_SATIATION"] += world_db["ThingTypes"][type]["TT_TOOLPOWER"]
267 if t == world_db["Things"][0]:
268 log("You CONSUME this thing.")
269 elif t == world_db["Things"][0]:
270 log("You try to use this object, but FAIL.")
272 def decrement_lifepoints(t):
273 t["T_LIFEPOINTS"] -= 1
274 live_type = t["T_TYPE"]
275 _id = [_id for _id in world_db["Things"] if world_db["Things"][_id] == t][0]
276 if 0 == t["T_LIFEPOINTS"]:
277 for id in t["T_CARRIES"]:
278 t["T_CARRIES"].remove(id)
279 world_db["Things"][id]["T_POSY"] = t["T_POSY"]
280 world_db["Things"][id]["T_POSX"] = t["T_POSX"]
281 world_db["Things"][id]["carried"] = False
282 t["T_TYPE"] = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"]
283 if world_db["Things"][0] == t:
284 t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
286 log("See README on how to start over.")
289 t["T_MEMMAP"] = False
290 t["T_MEMDEPTHMAP"] = False
292 n_species = len([id for id in world_db["Things"]
293 if world_db["Things"][id]["T_TYPE"] == live_type])
295 from server.new_thing import new_Thing
296 if world_db["FAVOR_STAGE"] >= 3 and \
297 live_type == world_db["ANIMAL_0"]:
298 world_db["GOD_FAVOR"] += 3000
299 log("CONGRATULATIONS! The "
300 + world_db["ThingTypes"][live_type]["TT_NAME"]
301 + " species has died out. The Island God is pleased.")
303 id = id_setter(-1, "Things")
304 world_db["Things"][id] = new_Thing(live_type,
307 + world_db["ThingTypes"][live_type]["TT_NAME"]
308 + " species has temporarily died out. "
309 + "One new-born is spawned at the altar.")
310 return world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]
315 def altar_msg_wait(limit):
316 log("The Island God will talk again when it favors you to >=" +
317 str(limit) + " points.")
319 altar_msg_0 = "The Island God speaks to you: \"I don't trust you. You in" \
320 "trude on the island's affairs. I think you're a nuisance at best, and a" \
321 " danger to my children at worst. I will give you a chance to lighten my" \
322 " mood, however: For a while now, I've been trying to spread the plant " \
323 + world_db["ThingTypes"][world_db["PLANT_0"]]["TT_NAME"] + " (\"" + \
324 world_db["ThingTypes"][world_db["PLANT_0"]]["TT_SYMBOL"] + "\"). I have " \
325 "not been very successful so far. Maybe you can make yourself useful the" \
326 "re. I will count each further " + \
327 world_db["ThingTypes"][world_db["PLANT_0"]]["TT_NAME"] + " that grows to" \
330 altar_msg_1 = "The Island God speaks to you: \"You could have done worse" \
331 " so far. Maybe you are not the worst to happen to this island since the" \
332 " metal birds threw the great lightning ball. Maybe you can help me spre" \
333 "ad another plant. It multiplies faster,and it is highly nutritious: " + \
334 world_db["ThingTypes"][world_db["PLANT_1"]]["TT_NAME"] + " (\"" + \
335 world_db["ThingTypes"][world_db["PLANT_1"]]["TT_SYMBOL"] + "\"). It is n" \
336 "ew. I give you the only example. Be very careful with it! I also give y" \
337 "ou another tool that may be helpful.\""
339 altar_msg_2 = "The Island God speaks to you: \"I am greatly disappointed" \
340 " that you lost all " + \
341 world_db["ThingTypes"][world_db["PLANT_1"]]["TT_NAME"] + " this island h" \
342 "ad. Here is another one. It cost me great work. Be more careful this ti" \
343 "me when planting it.\""
345 altar_msg_3 = "The Island God speaks to you: \"The " + \
346 world_db["ThingTypes"][world_db["ANIMAL_0"]]["TT_NAME"] + " has lately b" \
347 "ecome a pest. These creatures do not please me as much as they used to " \
348 "do. Exterminate them all. I will count each kill to your favor. To help" \
349 " you with the hunting, I grant you the empathy and knowledge to read an" \
352 altar_msg_4 = "You will now see animals' health bars, and activities (\"" \
353 "m\": moving (maybe for an attack), \"u\": eating, \"p\": picking someth" \
354 "ing up; no letter: waiting)."
356 altar_msg_5 = "The Island God speaks to you: \"You know what animal I fi" \
357 "nd the cutest? The " + \
358 world_db["ThingTypes"][world_db["ANIMAL_1"]]["TT_NAME"] + "! I think wha" \
359 "t this islands clearly needs more of is " + \
360 world_db["ThingTypes"][world_db["ANIMAL_1"]]["TT_NAME"] + "s. Why don't " \
361 "you help? Support them. Make sure they are well, and they will multiply" \
362 " faster. From now on, I will count each new-born " + \
363 world_db["ThingTypes"][world_db["ANIMAL_1"]]["TT_NAME"] + \
364 " (not spawned by me due to undo an extinction event) greatly to your fa" \
365 "vor. To help you with the feeding, here is something to make the ground" \
366 " bear more consumables."
368 altar_msg_6 = "The Island God speaks to you: \"You have proven yourself " \
369 "worthy of my respect. You were a good citizen to the island, and someti" \
370 "mes a better steward to its inhabitants than me. The island shall miss " \
371 "you when you leave. But you have earned the right to do so. Take this" + \
372 world_db["ThingTypes"][world_db["SLIPPERS"]]["TT_NAME"] + " and USE it w" \
373 "hen you please. It will take you to where you came from. (But do feel f" \
374 "ree to stay here as long as you like.)\""
377 from server.new_thing import new_Thing
378 if world_db["FAVOR_STAGE"] > 9000:
379 log("You step on a soul-less slab of stone.")
381 log("YOU ENTER SACRED GROUND.")
382 if world_db["FAVOR_STAGE"] == 0:
383 world_db["FAVOR_STAGE"] = 1
385 elif world_db["FAVOR_STAGE"] == 1 and world_db["GOD_FAVOR"] < 100:
387 elif world_db["FAVOR_STAGE"] == 1 and world_db["GOD_FAVOR"] >= 100:
388 world_db["FAVOR_STAGE"] = 2
390 id = id_setter(-1, "Things")
391 world_db["Things"][id] = new_Thing(world_db["PLANT_1"],
393 id = id_setter(-1, "Things")
394 world_db["Things"][id] = new_Thing(world_db["TOOL_0"],
396 elif world_db["FAVOR_STAGE"] == 2 and \
397 0 == len([id for id in world_db["Things"]
398 if world_db["Things"][id]["T_TYPE"]
399 == world_db["PLANT_1"]]):
401 id = id_setter(-1, "Things")
402 world_db["Things"][id] = new_Thing(world_db["PLANT_1"],
404 world_db["GOD_FAVOR"] -= 250
405 elif world_db["FAVOR_STAGE"] == 2 and world_db["GOD_FAVOR"] < 500:
407 elif world_db["FAVOR_STAGE"] == 2 and world_db["GOD_FAVOR"] >= 500:
408 world_db["FAVOR_STAGE"] = 3
411 world_db["EMPATHY"] = 1
412 elif world_db["FAVOR_STAGE"] == 3 and world_db["GOD_FAVOR"] < 5000:
414 elif world_db["FAVOR_STAGE"] == 3 and world_db["GOD_FAVOR"] >= 5000:
415 world_db["FAVOR_STAGE"] = 4
417 id = id_setter(-1, "Things")
418 world_db["Things"][id] = new_Thing(world_db["TOOL_1"],
420 elif world_db["GOD_FAVOR"] < 20000:
421 altar_msg_wait(20000)
422 elif world_db["GOD_FAVOR"] > 20000:
423 world_db["FAVOR_STAGE"] = 9001
425 id = id_setter(-1, "Things")
426 world_db["Things"][id] = new_Thing(world_db["SLIPPERS"],
429 from server.config.world_data import symbols_passable
430 from server.build_fov_map import build_fov_map
431 from server.config.misc import decrement_lifepoints_func
432 from server.new_thing import new_Thing
434 move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
435 t["T_POSY"], t["T_POSX"])
436 if 1 == move_result[0]:
437 pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
438 hitted = [id for id in world_db["Things"]
439 if world_db["Things"][id] != t
440 if world_db["Things"][id]["T_LIFEPOINTS"]
441 if world_db["Things"][id]["T_POSY"] == move_result[1]
442 if world_db["Things"][id]["T_POSX"] == move_result[2]]
445 hitted_type = world_db["Things"][hit_id]["T_TYPE"]
446 if t == world_db["Things"][0]:
447 hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"]
448 log("You WOUND " + hitted_name + ".")
449 world_db["GOD_FAVOR"] -= 1
451 hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
452 log(hitter_name +" WOUNDS you.")
453 test = decrement_lifepoints_func(world_db["Things"][hit_id])
454 if test and world_db["FAVOR_STAGE"] >= 3 and \
455 hitted_type == world_db["ANIMAL_0"]:
456 world_db["GOD_FAVOR"] += 125
457 elif test and t == world_db["Things"][0]:
458 world_db["GOD_FAVOR"] -= 2 * test
460 if (ord("X") == world_db["MAP"][pos]
461 or ord("|") == world_db["MAP"][pos]):
462 for id in t["T_CARRIES"]:
463 type = world_db["Things"][id]["T_TYPE"]
464 if world_db["ThingTypes"][type]["TT_TOOL"] == "axe":
465 axe_name = world_db["ThingTypes"][type]["TT_NAME"]
466 if t == world_db["Things"][0]:
467 log("With your " + axe_name + ", you chop!")
468 if ord("X") == world_db["MAP"][pos]:
469 world_db["GOD_FAVOR"] -= 1
470 chop_power = world_db["ThingTypes"][type]["TT_TOOLPOWER"]
472 case_X = world_db["MAP"][pos] == ord("X")
475 0 == int(rand.next() / chop_power))
477 0 == int(rand.next() / (3 * chop_power))))):
478 if t == world_db["Things"][0]:
479 log("You chop it DOWN.")
480 if ord("X") == world_db["MAP"][pos]:
481 world_db["GOD_FAVOR"] -= 10
482 world_db["MAP"][pos] = ord(".")
483 i = 3 if case_X else 1
485 id = id_setter(-1, "Things")
486 world_db["Things"][id] = \
487 new_Thing(world_db["LUMBER"],
488 (move_result[1], move_result[2]))
491 passable = chr(world_db["MAP"][pos]) in symbols_passable
492 dir = [dir for dir in directions_db
493 if directions_db[dir] == chr(t["T_ARGUMENT"])][0]
495 t["T_POSY"] = move_result[1]
496 t["T_POSX"] = move_result[2]
497 for id in t["T_CARRIES"]:
498 world_db["Things"][id]["T_POSY"] = move_result[1]
499 world_db["Things"][id]["T_POSX"] = move_result[2]
501 if t == world_db["Things"][0]:
502 log("You MOVE " + dir + ".")
503 if (move_result[1] == world_db["altar"][0] and
504 move_result[2] == world_db["altar"][1]):
507 def command_ttid(id_string):
508 id = id_setter(id_string, "ThingTypes", command_ttid)
510 world_db["ThingTypes"][id] = {
515 "TT_START_NUMBER": 0,
522 def command_worldactive(worldactive_string):
523 val = integer_test(worldactive_string, 0, 1)
525 if 0 != world_db["WORLD_ACTIVE"]:
529 print("World already active.")
530 elif 0 == world_db["WORLD_ACTIVE"]:
531 for ThingAction in world_db["ThingActions"]:
532 if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
535 print("Ignored: No wait action defined for world to activate.")
537 for Thing in world_db["Things"]:
541 print("Ignored: No player defined for world to activate.")
544 pos = world_db["MAP"].find(b'_')
546 y = int(pos / world_db["MAP_LENGTH"])
547 x = pos % world_db["MAP_LENGTH"]
548 world_db["altar"] = (y, x)
550 print("Ignored: No altar defined for world to activate.")
553 print("Ignored: No map defined for world to activate.")
555 for name in world_db["specials"]:
556 if world_db[name] not in world_db["ThingTypes"]:
557 print("Ignored: Not all specials set for world to "
560 for id in world_db["Things"]:
561 if world_db["Things"][id]["T_LIFEPOINTS"]:
562 build_fov_map(world_db["Things"][id])
564 update_map_memory(world_db["Things"][id], False)
565 if not world_db["Things"][0]["T_LIFEPOINTS"]:
566 empty_fovmap = bytearray(b" " * world_db["MAP_LENGTH"] ** 2)
567 world_db["Things"][0]["fovmap"] = empty_fovmap
568 world_db["WORLD_ACTIVE"] = 1
570 def play_move(str_arg):
571 if action_exists("move"):
572 from server.config.world_data import directions_db, symbols_passable
573 t = world_db["Things"][0]
574 if not str_arg in directions_db:
575 print("Illegal move direction string.")
577 dir = ord(directions_db[str_arg])
578 from server.utils import mv_yx_in_dir_legal
579 move_result = mv_yx_in_dir_legal(chr(dir), t["T_POSY"], t["T_POSX"])
580 if 1 == move_result[0]:
581 pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
582 if ord("~") == world_db["MAP"][pos]:
583 log("You can't SWIM.")
585 if (ord("X") == world_db["MAP"][pos]
586 or ord("|") == world_db["MAP"][pos]):
588 for id in t["T_CARRIES"]:
589 type = world_db["Things"][id]["T_TYPE"]
590 if world_db["ThingTypes"][type]["TT_TOOL"] == "axe":
591 world_db["Things"][0]["T_ARGUMENT"] = dir
594 if chr(world_db["MAP"][pos]) in symbols_passable:
595 world_db["Things"][0]["T_ARGUMENT"] = dir
598 log("You CAN'T move there.")
600 def play_use(str_arg):
601 if action_exists("use"):
602 t = world_db["Things"][0]
603 if 0 == len(t["T_CARRIES"]):
604 log("You have NOTHING to use in your inventory.")
606 val = integer_test(str_arg, 0, 255)
607 if None != val and val < len(t["T_CARRIES"]):
608 id = t["T_CARRIES"][val]
609 type = world_db["Things"][id]["T_TYPE"]
610 if (world_db["ThingTypes"][type]["TT_TOOL"] == "axe"
611 and t == world_db["Things"][0]):
612 log("To use this item for chopping, move towards a tree "
613 "while carrying it in your inventory.")
615 elif (world_db["ThingTypes"][type]["TT_TOOL"] == "carpentry"):
616 pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
617 if (world_db["MAP"][pos] == ord("X")
618 or world_db["MAP"][pos] == ord("|")):
619 log("CAN'T build when standing on barrier.")
621 for id in [id for id in world_db["Things"]
622 if not world_db["Things"][id] == t
623 if not world_db["Things"][id]["carried"]
624 if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
625 if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]:
626 log("CAN'T build when standing objects.")
629 for id in t["T_CARRIES"]:
630 type_material = world_db["Things"][id]["T_TYPE"]
631 if (world_db["ThingTypes"][type_material]["TT_TOOL"]
636 log("You CAN'T use a "
637 + world_db["ThingTypes"][type]["TT_NAME"]
638 + " without some wood in your inventory.")
640 elif world_db["ThingTypes"][type]["TT_TOOL"] == "fertilizer":
641 pos = t["T_POSY"] * world_db["MAP_LENGTH"] + t["T_POSX"]
642 if not world_db["MAP"][pos] == ord("."):
643 log("Can only make soil out of NON-SOIL earth.")
645 elif world_db["ThingTypes"][type]["TT_TOOL"] == "wood":
646 log("To use wood, you NEED a carpentry tool.")
648 elif type != world_db["SLIPPERS"] and not \
649 world_db["ThingTypes"][type]["TT_TOOL"] == "food":
650 log("You CAN'T consume this thing.")
652 world_db["Things"][0]["T_ARGUMENT"] = val
655 print("Illegal inventory index.")
657 def specialtypesetter(name):
659 val = integer_test(str_int, 0)
662 if world_db["WORLD_ACTIVE"] \
663 and world_db[name] not in world_db["ThingTypes"]:
664 world_db["WORLD_ACTIVE"] = 0
665 print(name + " fits no known ThingType, deactivating world.")
668 def write_metamap_A():
669 from server.worldstate_write_helpers import write_map
671 length = world_db["MAP_LENGTH"]
672 metamapA = bytearray(b'0' * (length ** 2))
673 for id in [id for id in world_db["Things"]
674 if not world_db["Things"][id]["carried"]
675 if world_db["Things"][id]["T_LIFEPOINTS"]
676 if world_db["Things"][0]["fovmap"][
677 world_db["Things"][id]["T_POSY"] * length
678 + world_db["Things"][id]["T_POSX"]] == ord_v]:
679 pos = (world_db["Things"][id]["T_POSY"] * length
680 + world_db["Things"][id]["T_POSX"])
681 if id == 0 or world_db["EMPATHY"]:
682 type = world_db["Things"][id]["T_TYPE"]
683 max_hp = world_db["ThingTypes"][type]["TT_LIFEPOINTS"]
684 third_of_hp = max_hp / 3
685 hp = world_db["Things"][id]["T_LIFEPOINTS"]
687 if hp > 2 * third_of_hp:
689 elif hp > third_of_hp:
691 metamapA[pos] = ord('a') + add
693 metamapA[pos] = ord('X')
694 for mt in world_db["Things"][0]["T_MEMTHING"]:
695 pos = mt[1] * length + mt[2]
696 if metamapA[pos] < ord('2'):
698 return write_map(metamapA, length)
700 def write_metamap_B():
701 from server.worldstate_write_helpers import write_map
703 length = world_db["MAP_LENGTH"]
704 metamapB = bytearray(b' ' * (length ** 2))
705 for id in [id for id in world_db["Things"]
706 if not world_db["Things"][id]["carried"]
707 if world_db["Things"][id]["T_LIFEPOINTS"]
708 if world_db["Things"][0]["fovmap"][
709 world_db["Things"][id]["T_POSY"] * length
710 + world_db["Things"][id]["T_POSX"]] == ord_v]:
711 pos = (world_db["Things"][id]["T_POSY"] * length
712 + world_db["Things"][id]["T_POSX"])
713 if id == 0 or world_db["EMPATHY"]:
714 action = world_db["Things"][id]["T_COMMAND"]
716 name = world_db["ThingActions"][action]["TA_NAME"]
719 metamapB[pos] = ord(name[0])
720 return write_map(metamapB, length)
722 def calc_effort(thing_action, thing):
723 from math import sqrt
724 effort = thing_action["TA_EFFORT"]
725 if thing_action["TA_NAME"] == "move":
726 typ = thing["T_TYPE"]
727 max_hp = (world_db["ThingTypes"][typ]["TT_LIFEPOINTS"])
728 effort = int(effort / sqrt(max_hp))
729 effort = 1 if effort == 0 else effort
733 """Try "pickup" as player's T_COMMAND"."""
734 if action_exists("pickup"):
735 t = world_db["Things"][0]
736 ids = [id for id in world_db["Things"] if id
737 if not world_db["Things"][id]["carried"]
738 if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
739 if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]
741 log("NOTHING to pick up.")
742 elif len(t["T_CARRIES"]) >= world_db["ThingTypes"][t["T_TYPE"]] \
744 log("CAN'T pick up: No storage room to carry anything more.")
746 set_command("pickup")
748 strong_write(io_db["file_out"], "PLUGIN PleaseTheIslandGod\n")
750 def set_zero_if_undefined(key):
751 if not key in world_db:
754 set_zero_if_undefined("GOD_FAVOR")
755 set_zero_if_undefined("FAVOR_STAGE")
756 set_zero_if_undefined("EMPATHY")
757 world_db["specials"] = ["SLIPPERS", "PLANT_0", "PLANT_1", "TOOL_0", "TOOL_1",
758 "LUMBER", "ANIMAL_0", "ANIMAL_1"]
759 for key in world_db["specials"]:
760 set_zero_if_undefined(key)
762 world_db["terrain_names"][":"] = "SOIL"
763 world_db["terrain_names"]["|"] = "WALL"
764 world_db["terrain_names"]["_"] = "ALTAR"
765 io_db["worldstate_write_order"] += [["GOD_FAVOR", "world_int"]]
766 io_db["worldstate_write_order"] += [[write_metamap_A, "func"]]
767 io_db["worldstate_write_order"] += [[write_metamap_B, "func"]]
769 import server.config.world_data
770 server.config.world_data.symbols_passable += ":_"
772 from server.config.world_data import thing_defaults
773 thing_defaults["T_PLAYERDROP"] = 0
775 import server.config.actions
776 server.config.actions.action_db["actor_move"] = actor_move
777 server.config.actions.action_db["actor_pickup"] = actor_pickup
778 server.config.actions.action_db["actor_drop"] = actor_drop
779 server.config.actions.action_db["actor_use"] = actor_use
780 server.config.actions.ai_func = ai
782 from server.config.commands import commands_db
783 commands_db["TT_ID"] = (1, False, command_ttid)
784 commands_db["GOD_FAVOR"] = (1, False, setter(None, "GOD_FAVOR", -32768, 32767))
785 commands_db["TT_STORAGE"] = (1, False, setter("ThingType", "TT_STORAGE", 0, 255))
786 commands_db["T_PLAYERDROP"] = (1, False, setter("Thing", "T_PLAYERDROP", 0, 1))
787 commands_db["WORLD_ACTIVE"] = (1, False, command_worldactive)
788 commands_db["FAVOR_STAGE"] = (1, False, setter(None, "FAVOR_STAGE", 0, 1))
789 commands_db["SLIPPERS"] = (1, False, specialtypesetter("SLIPPERS"))
790 commands_db["TOOL_0"] = (1, False, specialtypesetter("TOOL_0"))
791 commands_db["TOOL_1"] = (1, False, specialtypesetter("TOOL_1"))
792 commands_db["ANIMAL_0"] = (1, False, specialtypesetter("ANIMAL_0"))
793 commands_db["ANIMAL_1"] = (1, False, specialtypesetter("ANIMAL_1"))
794 commands_db["PLANT_0"] = (1, False, specialtypesetter("PLANT_0"))
795 commands_db["PLANT_1"] = (1, False, specialtypesetter("PLANT_1"))
796 commands_db["LUMBER"] = (1, False, specialtypesetter("LUMBER"))
797 commands_db["EMPATHY"] = (1, False, setter(None, "EMPATHY", 0, 1))
798 commands_db["use"] = (1, False, play_use)
799 commands_db["move"] = (1, False, play_move)
800 commands_db["pickup"] = (0, False, play_pickup)
802 import server.config.misc
803 server.config.misc.make_map_func = make_map
804 server.config.misc.thingproliferation_func = thingproliferation
805 server.config.misc.make_world = make_world
806 server.config.misc.decrement_lifepoints_func = decrement_lifepoints
807 server.config.misc.calc_effort_func = calc_effort