game.player = game.get_thing(game.player_id)
game.players_hat_chars = game.players_hat_chars_new
game.bladder_pressure = game.bladder_pressure_new
- game.weariness = game.weariness_new
+ game.energy = game.energy_new
game.turn_complete = True
if game.tui.mode.name == 'post_login_wait':
game.tui.switch_mode('play')
game.tui.set_random_colors()
cmd_RANDOM_COLORS.argtypes = ''
-def cmd_STATS(game, bladder_pressure, weariness):
+def cmd_STATS(game, bladder_pressure, energy):
game.bladder_pressure_new = bladder_pressure
- game.weariness_new = weariness
-cmd_STATS.argtypes = 'int:nonneg int:nonneg'
+ game.energy_new = energy
+cmd_STATS.argtypes = 'int:nonneg int'
class Game(GameBase):
turn_complete = False
"command_thing", "take_thing",
"drop_thing"]
self.mode_play.available_actions = ["move", "teleport", "door", "consume",
- "install", "wear", "spin"]
+ "install", "wear", "spin", "dance"]
self.mode_study.available_modes = ["chat", "play", "admin_enter", "edit"]
self.mode_study.available_actions = ["toggle_map_mode", "move_explorer"]
self.mode_admin.available_modes = ["admin_thing_protect", "control_pw_type",
"control_tile_type", "chat",
"study", "play", "edit"]
- self.mode_admin.available_actions = ["move"]
+ self.mode_admin.available_actions = ["move", "toggle_map_mode"]
self.mode_control_tile_draw.available_modes = ["admin_enter"]
self.mode_control_tile_draw.available_actions = ["move_explorer",
"toggle_tile_draw"]
'install': 'I',
'wear': 'W',
'spin': 'S',
+ 'dance': 'T',
'help': 'h',
'toggle_map_mode': 'L',
'toggle_tile_draw': 'm',
not self.game.player.carrying.commandable):
return fail('not carrying anything commandable')
if mode_name == 'name_thing' and not self.game.player.carrying:
- return fail('not carrying anything to re-name')
+ return fail('not carrying anything to re-name', 'edit')
if mode_name == 'admin_thing_protect' and not self.game.player.carrying:
return fail('not carrying anything to protect')
if mode_name == 'take_thing' and self.game.player.carrying:
y += 1
def draw_stats():
- stats = 'WEARY: %s BLADDER: %s' % (self.game.weariness,
- self.game.bladder_pressure)
+ stats = 'ENERGY: %s BLADDER: %s' % (self.game.energy,
+ self.game.bladder_pressure)
safe_addstr(0, self.window_width, stats)
def draw_mode():
'door': 'open/close',
'consume': 'consume',
'spin': 'spin',
+ 'dance': 'dance',
}
action_tasks = {
'command': 'COMMAND',
'consume': 'INTOXICATE',
'spin': 'SPIN',
+ 'dance': 'DANCE',
}
curses.curs_set(False) # hide cursor
reset_screen_size()
self.explorer = YX(0, 0)
self.input_ = ''
+ store_widechar = False
input_prompt = '> '
interval = datetime.timedelta(seconds=5)
last_ping = datetime.datetime.now() - interval
keycode = None
if len(key) == 1:
keycode = ord(key)
+ # workaround for <https://stackoverflow.com/a/56390915>
+ if store_widechar:
+ store_widechar = False
+ key = bytes([195, keycode]).decode()
+ if keycode == 195:
+ store_widechar = True
+ continue
self.show_help = False
self.draw_face = False
if key == 'KEY_RESIZE':
self.send('TASK:WEAR')
elif key == self.keys['spin'] and task_action_on('spin'):
self.send('TASK:SPIN')
+ elif key == self.keys['dance'] and task_action_on('dance'):
+ self.send('TASK:DANCE')
elif key == self.keys['teleport']:
if self.game.player.position in self.game.portals:
self.host = self.game.portals[self.game.player.position]
elif self.mode.name == 'admin':
if self.mode.mode_switch_on_key(self, key):
continue
+ elif key == self.keys['toggle_map_mode']:
+ self.toggle_map_mode()
elif key in self.movement_keys and task_action_on('move'):
self.send('TASK:MOVE ' + self.movement_keys[key])
elif self.mode.name == 'edit':