game.thing_types[tokens[1]] = tokens[2]
} else if (tokens[0] === 'THING_CARRYING') {
let t = game.get_thing(tokens[1], false);
game.thing_types[tokens[1]] = tokens[2]
} else if (tokens[0] === 'THING_CARRYING') {
let t = game.get_thing(tokens[1], false);
} else if (tokens[0] === 'THING_INSTALLED') {
let t = game.get_thing(tokens[1], false);
t.installed = true;
} else if (tokens[0] === 'THING_INSTALLED') {
let t = game.get_thing(tokens[1], false);
t.installed = true;