From: Christian Heller Date: Wed, 26 Jun 2013 22:38:26 +0000 (+0200) Subject: Refactored all "next turn" / "record action" stuff into one short function. X-Git-Tag: tce~1195 X-Git-Url: https://plomlompom.com/repos/%7B%7Bprefix%7D%7D/te"st.html?a=commitdiff_plain;h=185061fb1588422463ea6a03c3ed3c175ab24151;p=plomrogue Refactored all "next turn" / "record action" stuff into one short function. --- diff --git a/src/roguelike.c b/src/roguelike.c index c823482..3fd86c0 100644 --- a/src/roguelike.c +++ b/src/roguelike.c @@ -70,14 +70,12 @@ void map_scroll (struct Map * map, char dir) { else if (WEST == dir && map->offset.x > 0) map->offset.x--; else if (EAST == dir) map->offset.x++; } -void record_action (char action) { -// Append action to game record file. - FILE * file = fopen("record", "a"); - fputc(action, file); - fclose(file); } - -void next_turn (struct World * world) { -// Increment turn and move enemy. +void turn_over (struct World * world, char action) { +// Record action in game record file, increment turn and move enemy. + if (1 == world->interactive) { + FILE * file = fopen("record", "a"); + fputc(action, file); + fclose(file); } world->turn++; rrand(1, world->seed * world->turn); struct Monster * monster; @@ -167,16 +165,12 @@ void move_player (struct World * world, char d) { update_log (world, msg); free(msg); } } prev = success * d; - if (1 == world->interactive) - record_action(d); - next_turn (world); } + turn_over (world, d); } void player_wait (struct World * world) { // Make player wait one turn. update_log (world, "\nYou wait."); - if (1 == world->interactive) - record_action(0); - next_turn (world); } + turn_over (world, 0); } void toggle_window (struct WinMeta * win_meta, struct Win * win) { // Toggle display of window win. diff --git a/src/roguelike.h b/src/roguelike.h index cf9d5cc..357a4c8 100644 --- a/src/roguelike.h +++ b/src/roguelike.h @@ -31,8 +31,7 @@ void update_log (struct World *, char *); struct Map init_map (); void map_scroll (struct Map *, char); -void record_action (char); -void next_turn (struct World *); +void turn_over (struct World *, char); void save_game(struct World *); char is_passable (struct Map *, uint16_t, uint16_t);