From: Christian Heller Date: Tue, 30 Jul 2013 01:55:33 +0000 (+0200) Subject: Renamed borders to borderlines in function names where appropriate in windows.c X-Git-Tag: tce~1109 X-Git-Url: https://plomlompom.com/repos/%7B%7Bprefix%7D%7D/te"st.html?a=commitdiff_plain;h=7d7eaa7ab99c6f097e7c0df7285ede30da521e2b;p=plomrogue Renamed borders to borderlines in function names where appropriate in windows.c --- diff --git a/src/windows.c b/src/windows.c index 861b737..c201b7c 100644 --- a/src/windows.c +++ b/src/windows.c @@ -10,7 +10,7 @@ /* Stores a window's border corners. This is a helper to draw_all_wins() (and - * filled by its helper draw_wins_borders()) which draws the horizontal and + * filled by its helper draw_wins_borderlines()) which draws the horizontal and * vertical lines of all windows' borders first and the corner characters of * all windows only afterwards (so that corners are not overwritten by lines). * This delay of corner drawing necessitates temporarily storing their @@ -18,7 +18,7 @@ * series of such Corners structs to be released at the end. * * TODO: Maybe replace this complicated method by dropping the harvesting of - * corners from draw_wins_borders() and instead collecting them in a second + * corners from draw_wins_borderlines() and instead collecting them in a second * border drawing cycle that repeats some cycles but works in a much more * straightforward way. */ @@ -57,19 +57,20 @@ static void draw_wins(struct Win * w); -/* draw_win_borders() Draws the vertical and horizontal borders of window "w" - * sans corners, and draws the top border line as the windows' title bar +/* draw_win_borderlines() draws the vertical and horizontal borders of window + * "w" sans corners, and draws the top border line as the windows' title bar * (highlighted if the window is described active by "active" being set). - * draw_wins_borders(). + * draw_wins_borderlines(). * - * draw_wins_borders() calls draw_win_borders() recursively on all windows from - * "w" on. It also fills "corners" with coordinates of each window's corners, - * iterating over its Corners structs via the "i" index incremented by 1 over - * each handled window. "w_active" is a pointer to the one window that - * draw_win_borders() is supposed to handle as the active window. + * draw_wins_borderlines() calls draw_win_borderlines() recursively on all + * windows from "w" on. It also fills "corners" with coordinates of each + * window's corners, iterating over its Corners structs via the "i" index + * incremented by 1 over each handled window. "w_active" is a pointer to the + * one window that draw_win_borderlines() is supposed to handle as the active + * window. */ -static void draw_win_borders(struct Win * w, char active); -static void draw_wins_borders(struct Win * w, struct Win * w_active, +static void draw_win_borderlines(struct Win * w, char active); +static void draw_wins_borderlines(struct Win * w, struct Win * w_active, struct Corners * corners, uint16_t i); @@ -202,7 +203,7 @@ static void draw_wins (struct Win * w) -static void draw_win_borders(struct Win * w, char active) +static void draw_win_borderlines(struct Win * w, char active) { /* Draw vertical and horizontal border lines. */ uint16_t y, x; @@ -245,7 +246,7 @@ static void draw_win_borders(struct Win * w, char active) -static void draw_wins_borders(struct Win * w, struct Win * w_active, +static void draw_wins_borderlines(struct Win * w, struct Win * w_active, struct Corners * corners, uint16_t i) { char active = 0; @@ -253,7 +254,7 @@ static void draw_wins_borders(struct Win * w, struct Win * w_active, { active = 1; } - draw_win_borders(w, active); + draw_win_borderlines(w, active); corners[i].tl.y = w->start.y - 1; corners[i].tl.x = w->start.x - 1; corners[i].tr.y = w->start.y - 1; @@ -264,7 +265,7 @@ static void draw_wins_borders(struct Win * w, struct Win * w_active, corners[i].br.x = w->start.x + w->frame.size.x; if (0 != w->next) { - draw_wins_borders (w->next, w_active, corners, i + 1); + draw_wins_borderlines (w->next, w_active, corners, i + 1); } } @@ -521,7 +522,7 @@ extern void draw_all_wins(struct WinMeta * wmeta) n_wins++; } struct Corners * all_corners = malloc(sizeof(struct Corners) * n_wins); - draw_wins_borders(wmeta->chain_start, wmeta->active, all_corners, 0); + draw_wins_borderlines(wmeta->chain_start, wmeta->active, all_corners, 0); for (i = 0; i < n_wins; i++) { mvwaddch(wmeta->pad.curses_win,