From: Christian Heller Date: Wed, 3 Jul 2013 01:42:05 +0000 (+0200) Subject: Refactored finding of random passable position into its own function. X-Git-Tag: tce~1173 X-Git-Url: https://plomlompom.com/repos/%7B%7Bprefix%7D%7D/te"st.html?a=commitdiff_plain;h=d966716bf65408119fae415c74fc274ff144f46d;p=plomrogue Refactored finding of random passable position into its own function. --- diff --git a/src/roguelike.c b/src/roguelike.c index f20bfe1..68a5936 100644 --- a/src/roguelike.c +++ b/src/roguelike.c @@ -70,6 +70,14 @@ struct Map init_map () { map.cells[y * map.size.x + x] = '.'; } return map; } +struct yx_uint16 find_passable_pos (struct Map * map) { +// Return a random passable position on map. + struct yx_uint16 pos; + for (pos.y = pos.x = 0; 0 == is_passable(map, pos);) { + pos.y = rrand(0, 0) % map->size.y; + pos.x = rrand(0, 0) % map->size.x; } + return pos; } + void map_scroll (struct Map * map, char dir) { // Scroll map into direction dir if possible by changing the offset. if (NORTH == dir && map->offset.y > 0) map->offset.y--; @@ -276,9 +284,7 @@ int main (int argc, char *argv[]) { struct Map map = init_map(); world.map = ↦ if (1 == world.turn) { - for (player.pos.y = player.pos.x = 0; 0 == is_passable(&map, player.pos);) { - player.pos.y = rrand(0, 0) % map.size.y; - player.pos.x = rrand(0, 0) % map.size.x; } + player.pos = find_passable_pos(&map); unsigned char n_monsters = rrand(0, 0) % 16; unsigned char n_items = rrand(0, 0) % 48; unsigned char i; @@ -292,9 +298,7 @@ int main (int argc, char *argv[]) { else { monster->next = malloc(sizeof(struct Monster)); monster = monster->next; } - for (monster->pos.y = monster->pos.x = 0; 0 == is_passable(&map, monster->pos);) { - monster->pos.y = rrand(0, 0) % map.size.y; - monster->pos.x = rrand(0, 0) % map.size.x; } + monster->pos = find_passable_pos(&map); monster->name = 'M'; } if (!start) monster->next = 0; @@ -308,9 +312,7 @@ int main (int argc, char *argv[]) { else { item->next = malloc(sizeof(struct Item)); item = item->next; } - for (item->pos.y = item->pos.x = 0; 0 == is_passable(&map, item->pos);) { - item->pos.y = rrand(0, 0) % map.size.y; - item->pos.x = rrand(0, 0) % map.size.x; } + item->pos = find_passable_pos(&map); item->name = '#'; } if (!start) item->next = 0; } diff --git a/src/roguelike.h b/src/roguelike.h index a72b7ca..5041caf 100644 --- a/src/roguelike.h +++ b/src/roguelike.h @@ -35,6 +35,7 @@ extern uint16_t rrand(char, uint32_t); extern void update_log (struct World *, char *); extern struct Map init_map (); +extern struct yx_uint16 find_passable_pos (struct Map *); extern void map_scroll (struct Map *, char); extern void turn_over (struct World *, char);