From: Christian Heller Date: Wed, 24 Feb 2016 00:42:11 +0000 (+0100) Subject: Plugin: Refactor. X-Git-Tag: tce~164 X-Git-Url: https://plomlompom.com/repos/%7B%7Bprefix%7D%7D/template?a=commitdiff_plain;h=0ba8f0d73efe88bb1d99d973fdbec420465e447c;p=plomrogue Plugin: Refactor. --- diff --git a/plugins/server/PleaseTheIslandGod.py b/plugins/server/PleaseTheIslandGod.py index 25ac153..e54e322 100644 --- a/plugins/server/PleaseTheIslandGod.py +++ b/plugins/server/PleaseTheIslandGod.py @@ -60,19 +60,10 @@ def make_world(seed): print("Ignoring beyond SEED_MAP: " + "No thing action with name 'wait' defined.") return - if not world_db["SLIPPERS"] in world_db["ThingTypes"]: - print("Ignoring: No valid SLIPPERS set.") - return - if not world_db["PLANT_0"] in world_db["ThingTypes"]: - print("Ignoring: No valid PLANT_0 set.") - return - if not world_db["LUMBER"] in world_db["ThingTypes"]: - print("Ignoring: No valid LUMBER set.") - return - #for name in specials: - # if world_db[name] not in world_db["ThingTypes"]: - # print("Ignoring: No valid " + name + " set.") - # return + for name in world_db["specials"]: + if world_db[name] not in world_db["ThingTypes"]: + print("Ignoring: No valid " + name + " set.") + return world_db["Things"] = {} make_map() world_db["WORLD_ACTIVE"] = 1 @@ -501,12 +492,12 @@ def command_worldactive(worldactive_string): x = pos % world_db["MAP_LENGTH"] world_db["altar"] = (y, x) altar_found = True - valid_slippers = world_db["SLIPPERS"] in world_db["ThingTypes"] - valid_plant0 = world_db["PLANT_0"] in world_db["ThingTypes"] - valid_lumber = world_db["LUMBER"] in world_db["ThingTypes"] + specials_set = True + for name in world_db["specials"]: + if world_db[name] not in world_db["ThingTypes"]: + specials_set = False if altar_found and wait_exists and player_exists and \ - world_db["MAP"] and valid_slippers and valid_plant0 and \ - valid_lumber: + world_db["MAP"] and specials_set: for id in world_db["Things"]: if world_db["Things"][id]["T_LIFEPOINTS"]: build_fov_map(world_db["Things"][id]) @@ -519,24 +510,6 @@ def command_worldactive(worldactive_string): else: print("Ignoring: Not all conditions for world activation met.") -def command_slippers(str_int): - val = integer_test(str_int, 0) - if None != val: - world_db["SLIPPERS"] = val - if world_db["WORLD_ACTIVE"] and \ - world_db["SLIPPERS"] not in world_db["ThingTypes"]: - world_db["WORLD_ACTIVE"] = 0 - print("SLIPPERS matches no known ThingTypes, deactivating world.") - -def command_plant0(str_int): - val = integer_test(str_int, 0) - if None != val: - world_db["PLANT_0"] = val - if world_db["WORLD_ACTIVE"] and \ - world_db["PLANT_0"] not in world_db["ThingTypes"]: - world_db["WORLD_ACTIVE"] = 0 - print("PLANT_0 matches no known ThingTypes, deactivating world.") - def play_move(str_arg): if action_exists("move"): from server.config.world_data import directions_db, symbols_passable @@ -616,14 +589,16 @@ def play_use(str_arg): else: print("Illegal inventory index.") -def command_lumber(str_int): # # - val = integer_test(str_int, 0) - if None != val: - world_db["LUMBER"] = val - if world_db["WORLD_ACTIVE"] and \ - world_db["LUMBER"] not in world_db["ThingTypes"]: - world_db["WORLD_ACTIVE"] = 0 - print("LUMBER matches no known ThingTypes, deactivating world.") +def specialtypesetter(name): # # + def helper(str_int): + val = integer_test(str_int, 0) + if None != val: + world_db[name] = val + if world_db["WORLD_ACTIVE"] \ + and world_db[name] not in world_db["ThingTypes"]: + world_db["WORLD_ACTIVE"] = 0 + print(name + " fits no known ThingType, deactivating world.") + return helper strong_write(io_db["file_out"], "PLUGIN PleaseTheIslandGod\n") @@ -637,6 +612,7 @@ if not "PLANT_0" in world_db: world_db["PLANT_0"] = 0 if not "LUMBER" in world_db: world_db["LUMBER"] = 0 +world_db["specials"] = ["SLIPPERS", "PLANT_0", "LUMBER"] io_db["worldstate_write_order"] += [["GOD_FAVOR", "world_int"]] import server.config.world_data @@ -659,9 +635,9 @@ commands_db["TT_STORAGE"] = (1, False, setter("ThingType", "TT_STORAGE", 0, 255) commands_db["T_PLAYERDROP"] = (1, False, setter("Thing", "T_PLAYERDROP", 0, 1)) commands_db["WORLD_ACTIVE"] = (1, False, command_worldactive) commands_db["FAVOR_STAGE"] = (1, False, setter(None, "FAVOR_STAGE", 0, 1)) -commands_db["SLIPPERS"] = (1, False, command_slippers) -commands_db["PLANT_0"] = (1, False, command_plant0) -commands_db["LUMBER"] = (1, False, command_lumber) +commands_db["SLIPPERS"] = (1, False, specialtypesetter("SLIPPERS")) +commands_db["PLANT_0"] = (1, False, specialtypesetter("PLANT_0")) +commands_db["LUMBER"] = (1, False, specialtypesetter("LUMBER")) commands_db["use"] = (1, False, play_use) commands_db["move"] = (1, False, play_move)