1 from plomrogue.errors import GameError
2 from plomrogue.mapping import YX
9 def __init__(self, game, id_=0, position=(YX(0, 0), YX(0, 0))):
12 self.id_ = self.game.new_thing_id()
15 self.position = position
19 class Thing(ThingBase):
23 def __init__(self, *args, **kwargs):
24 super().__init__(*args, **kwargs)
31 return self.__class__.get_type()
35 return cls.__name__[len('Thing_'):]
39 class Thing_Item(Thing):
44 class ThingAnimate(Thing):
47 def __init__(self, *args, **kwargs):
48 super().__init__(*args, **kwargs)
53 def set_task(self, task_name, args=()):
54 task_class = self.game.tasks[task_name]
55 self.task = task_class(self, args)
56 self.task.check() # will throw GameError if necessary
58 def set_next_task(self, task_name, args=()):
59 task_class = self.game.tasks[task_name]
60 self.next_tasks += [task_class(self, args)]
62 def get_next_task(self):
63 if len(self.next_tasks) > 0:
64 task = self.next_tasks.pop(0)
73 self.task = self.get_next_task()
78 except GameError as e:
82 if self.task.todo <= 0:
83 self._last_task_result = self.task.do()
84 self.game.changed = True
85 self.task = self.get_next_task()
88 def fov_stencil(self):
91 fov_map_class = self.game.map_geometry.fov_map_class
92 self._fov = fov_map_class(self.game.maps, self.position, 12,
96 def fov_test(self, big_yx, little_yx):
97 test_position = self.fov_stencil.target_yx(big_yx, little_yx)
98 if self.fov_stencil.inside(test_position):
99 if self.fov_stencil[test_position] == '.':
103 def fov_stencil_map(self, map_type='normal'):
105 for yx in self.fov_stencil:
106 if self.fov_stencil[yx] == '.':
107 big_yx, little_yx = self.fov_stencil.source_yxyx(yx)
108 map_ = self.game.get_map(big_yx, map_type)
109 visible_terrain += map_[little_yx]
111 visible_terrain += ' '
112 return visible_terrain
116 class Thing_Player(ThingAnimate):
119 def __init__(self, *args, **kwargs):
120 super().__init__(*args, **kwargs)