1 # This file is part of PlomRogue. PlomRogue is licensed under the GPL version 3
2 # or any later version. For details on its copyright, license, and warranties,
3 # see the file NOTICE in the root directory of the PlomRogue source package.
6 from server.config.world_data import world_db
10 if action_exists("drop") and world_db["WORLD_ACTIVE"]:
11 if world_db["Things"][0]["T_STOMACH"] < 1:
12 log("Nothing to drop from empty stomach.")
14 world_db["set_command"]("drop")
18 if t["T_STOMACH"] < 1:
20 if t == world_db["Things"][0]:
22 terrain = world_db["MAP"][t["pos"]]
24 if chr(terrain) == "_":
25 world_db["MAP"][t["pos"]] = ord(".")
26 elif chr(terrain) == ".":
27 world_db["MAP"][t["pos"]] = ord(":")
28 elif chr(terrain) == ":":
29 world_db["MAP"][t["pos"]] = ord("%")
30 elif chr(terrain) == "%":
31 world_db["MAP"][t["pos"]] = ord("#")
32 elif chr(terrain) == "#":
33 world_db["MAP"][t["pos"]] = ord("X")
34 elif chr(terrain) == "X":
36 if t == world_db["Things"][0]:
37 t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
41 def play_move(str_arg):
42 """Try "move" as player's T_COMMAND, str_arg as T_ARGUMENT / direction."""
43 if action_exists("move") and world_db["WORLD_ACTIVE"]:
44 from server.config.world_data import directions_db, symbols_passable
45 t = world_db["Things"][0]
46 if not str_arg in directions_db:
47 print("Illegal move direction string.")
49 d = ord(directions_db[str_arg])
50 from server.utils import mv_yx_in_dir_legal
51 move_result = mv_yx_in_dir_legal(chr(d), t["T_POSY"], t["T_POSX"])
52 if 1 == move_result[0]:
53 pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
54 if ord("%") == world_db["MAP"][pos] or \
55 ord("#") == world_db["MAP"][pos]:
56 world_db["Things"][0]["T_ARGUMENT"] = d
57 world_db["set_command"]("move")
59 if chr(world_db["MAP"][pos]) in symbols_passable:
60 world_db["Things"][0]["T_ARGUMENT"] = d
61 world_db["set_command"]("move")
63 log("You CAN'T eat your way through there.")
67 from server.build_fov_map import build_fov_map
68 from server.utils import mv_yx_in_dir_legal, rand
69 from server.config.world_data import directions_db, symbols_passable
71 move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
72 t["T_POSY"], t["T_POSX"])
73 if 1 == move_result[0]:
74 pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
75 hitted = [tid for tid in world_db["Things"]
76 if world_db["Things"][tid] != t
77 if world_db["Things"][tid]["T_LIFEPOINTS"]
78 if world_db["Things"][tid]["T_POSY"] == move_result[1]
79 if world_db["Things"][tid]["T_POSX"] == move_result[2]]
82 hitted_tid = world_db["Things"][hit_id]["T_TYPE"]
83 if t == world_db["Things"][0]:
84 hitted_name = world_db["ThingTypes"][hitted_tid]["TT_NAME"]
85 log("You BUMP into " + hitted_name + ".")
87 hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
88 log(hitter_name +" BUMPS into you.")
90 passable = chr(world_db["MAP"][pos]) in symbols_passable
91 direction = [direction for direction in directions_db
92 if directions_db[direction] == chr(t["T_ARGUMENT"])][0]
94 t["T_POSY"] = move_result[1]
95 t["T_POSX"] = move_result[2]
96 t["pos"] = move_result[1] * world_db["MAP_LENGTH"] + move_result[2]
99 if t["T_STOMACH"] >= 32:
100 if t == world_db["Things"][0]:
101 log("You're too FULL to eat.")
102 elif ord("%") == world_db["MAP"][pos] and 0 == int(rand.next() % 2):
104 world_db["MAP"][pos] = ord("_")
106 elif ord("#") == world_db["MAP"][pos] and 0 == int(rand.next() % 5):
108 world_db["MAP"][pos] = ord("_")
113 from server.make_map import new_pos, is_neighbor
114 from server.utils import rand
115 world_db["MAP"] = bytearray(b'X' * (world_db["MAP_LENGTH"] ** 2))
116 length = world_db["MAP_LENGTH"]
117 add_half_width = (not (length % 2)) * int(length / 2)
118 world_db["MAP"][int((length ** 2) / 2) + add_half_width] = ord("#")
120 y, x, pos = new_pos()
121 if "X" == chr(world_db["MAP"][pos]) and is_neighbor((y, x), "#"):
122 if y == 0 or y == (length - 1) or x == 0 or x == (length - 1):
124 world_db["MAP"][pos] = ord("#")
125 n_trees = int((length ** 2) / 16)
127 while (i_trees <= n_trees):
128 single_allowed = rand.next() % 32
129 y, x, pos = new_pos()
130 if "#" == chr(world_db["MAP"][pos]) \
131 and ((not single_allowed) or is_neighbor((y, x), "_")):
132 world_db["MAP"][pos] = ord("_")
136 def calc_effort(ta, t):
137 from server.utils import mv_yx_in_dir_legal
138 if ta["TA_NAME"] == "move":
139 move_result = mv_yx_in_dir_legal(chr(t["T_ARGUMENT"]),
140 t["T_POSY"], t["T_POSX"])
141 if 1 == move_result[0]:
142 pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
143 terrain = chr(world_db["MAP"][pos])
149 world_db["calc_effort"] = calc_effort
153 from server.ai import ai
154 from server.config.actions import action_db
155 from server.update_map_memory import update_map_memory
156 from server.io import try_worldstate_update
157 from server.config.io import io_db
158 from server.utils import rand
159 while world_db["Things"][0]["T_LIFEPOINTS"]:
160 for tid in [tid for tid in world_db["Things"]]:
161 if not tid in world_db["Things"]:
163 Thing = world_db["Things"][tid]
164 if Thing["T_LIFEPOINTS"]:
165 if not Thing["T_COMMAND"]:
166 update_map_memory(Thing)
170 if Thing["T_LIFEPOINTS"]:
171 Thing["T_PROGRESS"] += 1
172 taid = [a for a in world_db["ThingActions"]
173 if a == Thing["T_COMMAND"]][0]
174 ThingAction = world_db["ThingActions"][taid]
175 effort = world_db["calc_effort"](ThingAction, Thing)
176 if Thing["T_PROGRESS"] >= effort:
177 action = action_db["actor_" + ThingAction["TA_NAME"]]
179 Thing["T_COMMAND"] = 0
180 Thing["T_PROGRESS"] = 0
181 if Thing["T_STOMACH"] > 16:
182 if 0 == (rand.next() % (33 - Thing["T_STOMACH"])):
183 action_db["actor_drop"](Thing)
184 world_db["TURN"] += 1
185 io_db["worldstate_updateable"] = True
186 try_worldstate_update()
187 world_db["turn_over"] = turn_over
191 """Call ai() on player Thing, then turn_over()."""
192 from server.ai import ai
193 if world_db["WORLD_ACTIVE"]:
194 ai(world_db["Things"][0])
195 world_db["turn_over"]()
198 def set_command(action):
199 """Set player's T_COMMAND, then call turn_over()."""
200 tid = [x for x in world_db["ThingActions"]
201 if world_db["ThingActions"][x]["TA_NAME"] == action][0]
202 world_db["Things"][0]["T_COMMAND"] = tid
203 world_db["turn_over"]()
204 world_db["set_command"] = set_command
208 """Try "wait" as player's T_COMMAND."""
209 if world_db["WORLD_ACTIVE"]:
210 world_db["set_command"]("wait")
213 from server.config.io import io_db
214 io_db["worldstate_write_order"] += [["T_STOMACH", "player_int"]]
215 import server.config.world_data
216 server.config.world_data.symbols_hide = "%#X"
217 server.config.world_data.symbols_passable = "_.:"
218 server.config.world_data.thing_defaults["T_STOMACH"] = 0
219 import server.config.make_world_helpers
220 server.config.make_world_helpers.make_map = make_map
221 from server.config.commands import commands_db
222 commands_db["THINGS_HERE"] = (2, True, lambda x, y: None)
223 commands_db["ai"] = (0, False, command_ai)
224 commands_db["move"] = (1, False, play_move)
225 commands_db["wait"] = (0, False, play_wait)
226 commands_db["drop"] = (0, False, play_drop)
227 commands_db["use"] = (1, False, lambda x: None)
228 commands_db["pickup"] = (0, False, lambda: None)
229 commands_db["T_STOMACH"] = (1, False, setter("Thing", "T_STOMACH", 0, 255))
230 from server.actions import actor_wait
231 import server.config.actions
232 server.config.actions.action_db = {
233 "actor_wait": actor_wait,
234 "actor_move": actor_move,
235 "actor_drop": actor_drop
238 strong_write(io_db["file_out"], "PLUGIN TheCrawlingEater\n")