3 * Process commands and act on them. Stuff that furthers the state of the game.
9 #include <stdint.h> /* uint8_t */
13 /* Try parsing "msg" into a command to apply, and apply it. Record commands to
14 * the file at world.path_record if "do_record" is set, and output them to
15 * stdout if "do_verbose" and world.is_verbose are set.
17 extern void obey_msg(char * msg, uint8_t do_record, uint8_t do_verbose);
19 /* Loop for receiving commands via io_round() and acting on them. Exits with 1
20 * on "QUIT" command. In replay mode, exits with 0 on each non-"QUIT" command.
21 * Writes a "PONG" line to server output file on "PING" command. In play mode,
22 * processes further incomming commands via obey_msg(). Compares the first line
23 * of the server out file with world.server_test to ensure that the current
24 * server process has not been superseded by a new one.
26 extern uint8_t io_loop();