from server.config.io import io_db
from server.io import log, strong_write
from server.utils import integer_test, id_setter
-from server.world import build_fov_map, update_map_memory, set_world_inactive,\
- turn_over
+from server.world import update_map_memory, set_world_inactive, turn_over
+from server.build_fov_map import build_fov_map
def command_plugin(str_plugin):
"""Run code in plugins/[str_plugin]."""
import os
if (str_plugin.replace("_", "").isalnum()
- and os.access("plugins/" + str_plugin, os.F_OK)):
- exec(open("plugins/" + str_plugin).read())
+ and os.access("plugins/server/" + str_plugin + ".py", os.F_OK)):
+ exec(open("plugins/server/" + str_plugin + ".py").read())
+ world_db["PLUGIN"] += [str_plugin]
return
print("Bad plugin name:", str_plugin)
print("Ignoring: No ThingType to settle new Thing in.")
return
type = list(world_db["ThingTypes"].keys())[0]
- from server.world import new_Thing
+ from server.new_thing import new_Thing
world_db["Things"][id] = new_Thing(type)
setting no ThingAction with name "wait" remains, call set_world_inactive().
"""
if name == "wait" or name == "move" or name == "use" or name == "drop" \
- or name == "pick_up":
+ or name == "pickup":
world_db["ThingActions"][command_taid.id]["TA_NAME"] = name
if 1 == world_db["WORLD_ACTIVE"]:
wait_defined = False
def action_exists(action):
matching_actions = [x for x in world_db["ThingActions"]
if world_db["ThingActions"][x]["TA_NAME"] == action]
- if len(matching_actions) > 1:
+ if len(matching_actions) >= 1:
return True
print("No appropriate ThingAction defined.")
return False
def play_pickup():
- """Try "pick_up" as player's T_COMMAND"."""
+ """Try "pickup" as player's T_COMMAND"."""
if action_exists("pickup"):
t = world_db["Things"][0]
ids = [id for id in world_db["Things"] if id
if not len(ids):
log("NOTHING to pick up.")
else:
- set_command("pick_up")
+ set_command("pickup")
def play_drop(str_arg):
def command_ai():
"""Call ai() on player Thing, then turn_over()."""
- from server.ai import ai
- ai(world_db["Things"][0])
+ from server.config.actions import ai_func
+ ai_func(world_db["Things"][0])
turn_over()