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Maps are always squares, therefore define only their edge lengths.
[plomrogue]
/
TODO
diff --git
a/TODO
b/TODO
index 17d136419b53d61ce5a03d2f5d6a540bc328c3b3..c6623da4ddf03a19c52db310a12cb1e684a275a2 100644
(file)
--- a/
TODO
+++ b/
TODO
@@
-11,17
+11,13
@@
BOTH SERVER/CLIENT:
SERVER:
SERVER:
--
implement field of view / line of sight and obstacles for those on the map
+-
optimize too-slow AI / FOV algorithms
- is it actually useful to define map object action ids in the config file?
- is it actually useful to define map object action ids in the config file?
-- make shape of map (and diagonal movement penalty) configurable in config file
-
- for game continuation, replace re-playing of whole record files with loading
game state snapshots / save files
- for game continuation, replace re-playing of whole record files with loading
game state snapshots / save files
-- why does an MapObjAct id of 0 fail?
-
CLIENT:
- enable toggling of window borders
CLIENT:
- enable toggling of window borders