if terrain_char in self.game.terrains:
terrain_desc = self.game.terrains[terrain_char]
info = 'TERRAIN: "%s" / %s\n' % (terrain_char, terrain_desc)
if terrain_char in self.game.terrains:
terrain_desc = self.game.terrains[terrain_char]
info = 'TERRAIN: "%s" / %s\n' % (terrain_char, terrain_desc)