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TCE: Fix AI bug.
[plomrogue]
/
roguelike-client
diff --git
a/roguelike-client
b/roguelike-client
index d527a904f061e1552210a196286d73dc4c56cd19..fb6c070f804d926bcc1e39346be6befe709e8103 100755
(executable)
--- a/
roguelike-client
+++ b/
roguelike-client
@@
-42,6
+42,7
@@
def read_worldstate():
if read_anew:
# TODO: Hardcode order of necessary fields, ensure order dependencies.
redraw_windows = True
if read_anew:
# TODO: Hardcode order of necessary fields, ensure order dependencies.
redraw_windows = True
+ old_inventory_size = len(world_data["inventory"])
world_data["turn"] = int(turn_string)
for entry in io["worldstate_read_order"]:
if entry[1] == "int":
world_data["turn"] = int(turn_string)
for entry in io["worldstate_read_order"]:
if entry[1] == "int":
@@
-64,6
+65,9
@@
def read_worldstate():
world_data[entry[0]] += line
if not world_data["look_mode"]:
world_data["map_center"] = world_data["avatar_position"][:]
world_data[entry[0]] += line
if not world_data["look_mode"]:
world_data["map_center"] = world_data["avatar_position"][:]
+ if world_data["inventory_selection"] > 0 and \
+ len(world_data["inventory"]) < old_inventory_size:
+ world_data["inventory_selection"] -= 1
worldstate_file.close()
read_worldstate.last_checked_mtime = -1
worldstate_file.close()
read_worldstate.last_checked_mtime = -1