+ "worldstate_updateable": False,
+ "wait_on_read_fail": 0.03333,
+ "max_wait_on_read_fail": 5,
+ "save_wait": 15,
+ "worldstate_write_order": [
+ ["TURN", "world_int"],
+ ["T_LIFEPOINTS", "player_int"],
+ ["T_SATIATION", "player_int"],
+ [write_inventory, "func"],
+ ["T_POSY", "player_int"],
+ ["T_POSX", "player_int"],
+ ["MAP_LENGTH", "world_int"],
+ [write_fov_map, "func"],
+ [write_mem_map, "func"]
+ ]