+#include <stdlib.h>
+#include <stdint.h>
#include <ncurses.h>
#include <string.h>
-#include <stdlib.h>
#include "windows.h"
+#include "draw_wins.h"
#include "roguelike.h"
+#include "keybindings.h"
-void draw_with_linebreaks (struct Win * win, char * text, int start_y) {
+void draw_with_linebreaks (struct Win * win, char * text, uint16_t start_y) {
// Write text into window content space. Start on row start_y. Fill unused rows with whitespace.
- int x, y;
+ uint16_t x, y;
char toggle;
char fin = 0;
- int z = -1;
- for (y = start_y; y < win->height; y++) {
+ int16_t z = -1;
+ for (y = start_y; y < win->frame.size.y; y++) {
if (0 == fin)
toggle = 0;
- for (x = 0; x < win->width; x++) {
+ for (x = 0; x < win->frame.size.x; x++) {
if (0 == toggle) {
z++;
if ('\n' == text[z]) {
toggle = 1;
continue; }
else
- mvwaddch(win->curses, y, x, text[z]);
+ mvwaddch(win->frame.curses_win, y, x, text[z]);
if ('\n' == text[z+1]) {
z++;
toggle = 1; }
void draw_text_from_bottom (struct Win * win, char * text) {
// Draw text from end/bottom to the top.
char toggle = 0;
- int x, y, offset;
- int z = -1;
+ uint16_t x, y, offset;
+ int16_t z = -1;
for (y = 0; 0 == toggle; y++) // Determine number of lines text would have in
- for (x = 0; x < win->width; x++) { // a window of available width, but infinite height.
+ for (x = 0; x < win->frame.size.x; x++) { // a window of available width, but infinite height.
z++;
if ('\n' == text[z]) // Treat \n and \0 as control characters for incrementing y and stopping
break; // the loop. Make sure they don't count as cell space themselves.
toggle = 1;
break; } }
z = -1;
- int start_y = 0;
- if (y < win->height) // Depending on what is bigger, determine start point in window or in text.
- start_y = win->height - y;
- else if (y > win->height) {
- offset = y - win->height;
+ uint16_t start_y = 0;
+ if (y < win->frame.size.y) // Depending on what is bigger, determine start point in window or in text.
+ start_y = win->frame.size.y - y;
+ else if (y > win->frame.size.y) {
+ offset = y - win->frame.size.y;
for (y = 0; y < offset; y++)
- for (x = 0; x < win->width; x++) {
+ for (x = 0; x < win->frame.size.x; x++) {
z++;
if ('\n' == text[z])
break;
struct Player * player = world->player;
struct Monster * monster = world->monster;
char * cells = map->cells;
- int width_map_av = map->width - map->offset_x;
- int height_map_av = map->height - map->offset_y;
- int x, y, z;
- for (y = 0; y < win->height; y++) {
+ uint16_t width_map_av = map->width - map->offset_x;
+ uint16_t height_map_av = map->height - map->offset_y;
+ uint16_t x, y, z;
+ for (y = 0; y < win->frame.size.y; y++) {
z = map->offset_x + (map->offset_y + y) * (map->width);
- for (x = 0; x < win->width; x++) {
+ for (x = 0; x < win->frame.size.x; x++) {
if (y < height_map_av && x < width_map_av) {
if (z == (map->width * player->y) + player->x)
- mvwaddch(win->curses, y, x, '@');
+ mvwaddch(win->frame.curses_win, y, x, '@');
else if (z == (map->width * monster->y) + monster->x)
- mvwaddch(win->curses, y, x, 'M');
+ mvwaddch(win->frame.curses_win, y, x, 'M');
else
- mvwaddch(win->curses, y, x, cells[z]);
+ mvwaddch(win->frame.curses_win, y, x, cells[z]);
z++; } } } }
void draw_info_win (struct Win * win) {
// Draw info window by appending win->data integer value to "Turn: " display.
struct World * world = (struct World *) win->data;
- int count = world->turn;
+ uint16_t count = world->turn;
char text[100];
snprintf(text, 100, "Turn: %d", count);
draw_with_linebreaks(win, text, 0); }
void draw_keys_win (struct Win * win) {
-// Draw keybinding window.
+// Draw keybindings window.
struct World * world = (struct World *) win->data;
- struct KeysWinData * keyswindata = (struct KeysWinData *) world->keyswindata;
- struct KeyBinding * keybindings = world->keybindings;
- int offset = 0;
- if (keyswindata->max >= win->height) {
- if (keyswindata->select > win->height / 2) {
- if (keyswindata->select < (keyswindata->max - (win->height / 2)))
- offset = keyswindata->select - (win->height / 2);
+ uint16_t offset = 0, y, x;
+ if (world->keyswindata->max >= win->frame.size.y) {
+ if (world->keyswindata->select > win->frame.size.y / 2) {
+ if (world->keyswindata->select < (world->keyswindata->max - (win->frame.size.y / 2)))
+ offset = world->keyswindata->select - (win->frame.size.y / 2);
else
- offset = keyswindata->max - win->height + 1; } }
- int keydescwidth = 9 + 1; // max length assured by get_keyname() + \0
- char * keydesc = malloc(keydescwidth);
+ offset = world->keyswindata->max - win->frame.size.y + 1; } }
+ uint8_t keydescwidth = 9 + 1; // max length assured by get_keyname() + \0
+ char * keydesc = malloc(keydescwidth), * keyname;
attr_t attri;
- int y, x;
- char * keyname;
- for (y = 0; y <= keyswindata->max && y < win->height; y++) {
+ for (y = 0; y <= world->keyswindata->max && y < win->frame.size.y; y++) {
+ if (0 == y && offset > 0) {
+ draw_scroll_hint(&win->frame, y, offset + 1, '^');
+ continue; }
+ else if (win->frame.size.y == y + 1 && 0 < world->keyswindata->max - (win->frame.size.y + offset - 1)) {
+ draw_scroll_hint(&win->frame, y, world->keyswindata->max - (offset + win->frame.size.y) + 2, 'v');
+ continue; }
attri = 0;
- if (y == keyswindata->select - offset) {
+ if (y == world->keyswindata->select - offset) {
attri = A_REVERSE;
- if (1 == keyswindata->edit)
+ if (1 == world->keyswindata->edit)
attri = attri | A_BLINK; }
- keyname = get_keyname(keybindings[y + offset].key);
+ keyname = get_keyname(world->keybindings[y + offset].key);
snprintf(keydesc, keydescwidth, "%-9s", keyname);
free(keyname);
- for (x = 0; x < win->width; x++)
+ for (x = 0; x < win->frame.size.x; x++)
if (x < strlen(keydesc))
- mvwaddch(win->curses, y, x, keydesc[x] | attri);
- else if (strlen(keydesc) < x && x < strlen(keybindings[y + offset].name) + strlen(keydesc) + 1)
- mvwaddch(win->curses, y, x, keybindings[y + offset].name[x - strlen(keydesc) - 1] | attri);
+ mvwaddch(win->frame.curses_win, y, x, keydesc[x] | attri);
+ else if (strlen(keydesc) < x && x < strlen(world->keybindings[y + offset].name) + strlen(keydesc) + 1)
+ mvwaddch(win->frame.curses_win, y, x,
+ world->keybindings[y + offset].name[x - strlen(keydesc) - 1] | attri);
else
- mvwaddch(win->curses, y, x, ' ' | attri); }
+ mvwaddch(win->frame.curses_win, y, x, ' ' | attri); }
free(keydesc); }