char toggle;
char fin = 0;
int16_t z = -1;
- for (y = start_y; y < win->size.y; y++) {
+ for (y = start_y; y < win->frame.size.y; y++) {
if (0 == fin)
toggle = 0;
- for (x = 0; x < win->size.x; x++) {
+ for (x = 0; x < win->frame.size.x; x++) {
if (0 == toggle) {
z++;
if ('\n' == text[z]) {
toggle = 1;
continue; }
else
- mvwaddch(win->curses, y, x, text[z]);
+ mvwaddch(win->frame.curses_win, y, x, text[z]);
if ('\n' == text[z+1]) {
z++;
toggle = 1; }
uint16_t x, y, offset;
int16_t z = -1;
for (y = 0; 0 == toggle; y++) // Determine number of lines text would have in
- for (x = 0; x < win->size.x; x++) { // a window of available width, but infinite height.
+ for (x = 0; x < win->frame.size.x; x++) { // a window of available width, but infinite height.
z++;
if ('\n' == text[z]) // Treat \n and \0 as control characters for incrementing y and stopping
break; // the loop. Make sure they don't count as cell space themselves.
break; } }
z = -1;
uint16_t start_y = 0;
- if (y < win->size.y) // Depending on what is bigger, determine start point in window or in text.
- start_y = win->size.y - y;
- else if (y > win->size.y) {
- offset = y - win->size.y;
+ if (y < win->frame.size.y) // Depending on what is bigger, determine start point in window or in text.
+ start_y = win->frame.size.y - y;
+ else if (y > win->frame.size.y) {
+ offset = y - win->frame.size.y;
for (y = 0; y < offset; y++)
- for (x = 0; x < win->size.x; x++) {
+ for (x = 0; x < win->frame.size.x; x++) {
z++;
if ('\n' == text[z])
break;
uint16_t width_map_av = map->width - map->offset_x;
uint16_t height_map_av = map->height - map->offset_y;
uint16_t x, y, z;
- for (y = 0; y < win->size.y; y++) {
+ for (y = 0; y < win->frame.size.y; y++) {
z = map->offset_x + (map->offset_y + y) * (map->width);
- for (x = 0; x < win->size.x; x++) {
+ for (x = 0; x < win->frame.size.x; x++) {
if (y < height_map_av && x < width_map_av) {
if (z == (map->width * player->y) + player->x)
- mvwaddch(win->curses, y, x, '@');
+ mvwaddch(win->frame.curses_win, y, x, '@');
else if (z == (map->width * monster->y) + monster->x)
- mvwaddch(win->curses, y, x, 'M');
+ mvwaddch(win->frame.curses_win, y, x, 'M');
else
- mvwaddch(win->curses, y, x, cells[z]);
+ mvwaddch(win->frame.curses_win, y, x, cells[z]);
z++; } } } }
void draw_info_win (struct Win * win) {
snprintf(text, 100, "Turn: %d", count);
draw_with_linebreaks(win, text, 0); }
-void draw_horizontal_scroll_hint (struct Win * win, uint16_t y, uint32_t more_lines, char dir) {
-// Draw scroll hint line in win at row y, announce more_lines more lines in direction dir.
- uint16_t x, offset;
- char phrase[] = "more lines";
- char * scrolldesc = malloc((3 * sizeof(char)) + strlen(phrase) + 10); // 10 = max chars for uint32_t string
- sprintf(scrolldesc, " %d %s ", more_lines, phrase);
- offset = 1;
- if (win->size.x > (strlen(scrolldesc) + 1))
- offset = (win->size.x - strlen(scrolldesc)) / 2;
- for (x = 0; x < win->size.x; x++)
- if (x >= offset && x < strlen(scrolldesc) + offset)
- mvwaddch(win->curses, y, x, scrolldesc[x - offset] | A_REVERSE);
- else
- mvwaddch(win->curses, y, x, dir | A_REVERSE);
- free(scrolldesc); }
-
void draw_keys_win (struct Win * win) {
// Draw keybindings window.
struct World * world = (struct World *) win->data;
uint16_t offset = 0, y, x;
- if (world->keyswindata->max >= win->size.y) {
- if (world->keyswindata->select > win->size.y / 2) {
- if (world->keyswindata->select < (world->keyswindata->max - (win->size.y / 2)))
- offset = world->keyswindata->select - (win->size.y / 2);
+ if (world->keyswindata->max >= win->frame.size.y) {
+ if (world->keyswindata->select > win->frame.size.y / 2) {
+ if (world->keyswindata->select < (world->keyswindata->max - (win->frame.size.y / 2)))
+ offset = world->keyswindata->select - (win->frame.size.y / 2);
else
- offset = world->keyswindata->max - win->size.y + 1; } }
+ offset = world->keyswindata->max - win->frame.size.y + 1; } }
uint8_t keydescwidth = 9 + 1; // max length assured by get_keyname() + \0
char * keydesc = malloc(keydescwidth), * keyname;
attr_t attri;
- for (y = 0; y <= world->keyswindata->max && y < win->size.y; y++) {
+ for (y = 0; y <= world->keyswindata->max && y < win->frame.size.y; y++) {
if (0 == y && offset > 0) {
- draw_horizontal_scroll_hint (win, y, offset + 1, '^');
+ draw_scroll_hint(&win->frame, y, offset + 1, '^');
continue; }
- else if (win->size.y == y + 1 && 0 < world->keyswindata->max - (win->size.y + offset - 1)) {
- draw_horizontal_scroll_hint (win, y, world->keyswindata->max - (offset + win->size.y) + 2, 'v');
+ else if (win->frame.size.y == y + 1 && 0 < world->keyswindata->max - (win->frame.size.y + offset - 1)) {
+ draw_scroll_hint(&win->frame, y, world->keyswindata->max - (offset + win->frame.size.y) + 2, 'v');
continue; }
attri = 0;
if (y == world->keyswindata->select - offset) {
keyname = get_keyname(world->keybindings[y + offset].key);
snprintf(keydesc, keydescwidth, "%-9s", keyname);
free(keyname);
- for (x = 0; x < win->size.x; x++)
+ for (x = 0; x < win->frame.size.x; x++)
if (x < strlen(keydesc))
- mvwaddch(win->curses, y, x, keydesc[x] | attri);
+ mvwaddch(win->frame.curses_win, y, x, keydesc[x] | attri);
else if (strlen(keydesc) < x && x < strlen(world->keybindings[y + offset].name) + strlen(keydesc) + 1)
- mvwaddch(win->curses, y, x, world->keybindings[y + offset].name[x - strlen(keydesc) - 1] | attri);
+ mvwaddch(win->frame.curses_win, y, x,
+ world->keybindings[y + offset].name[x - strlen(keydesc) - 1] | attri);
else
- mvwaddch(win->curses, y, x, ' ' | attri); }
+ mvwaddch(win->frame.curses_win, y, x, ' ' | attri); }
free(keydesc); }