# Dummy for saving all commands to reconstruct current world state.
# Misses same optimizations as record() from the original record().
atomic_write(io_db["path_save"],
+ "WORLD_ACTIVE " + str(world_db["WORLD_ACTIVE"]) + "\n" +
+ "MAP_LENGTH " + str(world_db["MAP_LENGTH"]) + "\n" +
"PLAYER_TYPE " + str(world_db["PLAYER_TYPE"]) + "\n" +
"TURN " + str(world_db["TURN"]) + "\n" +
"SEED_RANDOMNESS " + str(world_db["SEED_RANDOMNESS"]) + "\n" +
"SEED_MAP " + str(world_db["SEED_MAP"]) + "\n")
+ # TODO: If all this ever does is just writing down what's in world_db, some
+ # loop over its entries should be all that's needed.
def obey_lines_in_file(path, name, do_record=False):
print("I'd (re-)make the map now, if only I knew how.")
+def set_world_inactive():
+ """Set world_db["WORLD_ACTIVE"] to 0 and remove worldstate file."""
+ server_test()
+ if os.access(io_db["path_worldstate"], os.F_OK):
+ os.remove(io_db["path_worldstate"])
+ world_db["WORLD_ACTIVE"] = 0
+
+
+def integer_test(val_string, min, max):
+ """Return val_string if possible integer >= min and <= max, else False."""
+ try:
+ val = int(val_string)
+ if val < min or val > max:
+ raise ValueError
+ return val
+ except ValueError:
+ print("Ignoring: Please use integer >= " + str(min) + " and <= " +
+ str(max) + ".")
+ return False
+
+
def worlddb_value_setter(key, min, max):
"""Generate: Set world_db[key] to int(val_string) if >= min and <= max."""
def func(val_string):
- try:
- val = int(val_string)
- if val < min or val > max:
- raise ValueError
+ val = integer_test(val_string, min, max)
+ if val:
world_db[key] = val
- except ValueError:
- print("Ignoring: Please use integer >= " + str(min) + " and <= " +
- "str(max)+ '.")
return func
def command_makeworld(seed_string):
- # Mere dummy so far.
+ # DUMMY.
worlddb_value_setter("SEED_MAP", 0, 4294967295)(seed_string)
worlddb_value_setter("SEED_RANDOMNESS", 0, 4294967295)(seed_string)
+ # TODO: Test for existence of player thing and 'wait' thing action?
+
+
+def command_maplength(maplength_string):
+ # DUMMY.
+ set_world_inactive()
+ # TODO: remove things, map
+ worlddb_value_setter("MAP_LENGTH", 1, 256)(maplength_string)
+
+
+def command_worldactive(worldactive_string):
+ # DUMMY.
+ val = integer_test(worldactive_string, 0, 1)
+ if val:
+ if 0 != world_db["WORLD_ACTIVE"] and 0 == val:
+ set_world_inactive()
+ elif 0 == world_db["WORLD_ACTIVE"]:
+ wait_exists = False
+ player_exists = False
+ map_exists = False
+ # TODO: perform tests:
+ # Is there thing action of name 'wait'?
+ # Is there a player thing?
+ # Is there a map?
+ if wait_exists and player_exists and map_exists:
+ # TODO: rebuild al things' FOVs, map memories
+ world_db["WORLD_ACTIVE"] = 1
+
+
+def command_taid(id_string):
+ """Set ID of ThingAction to manipulate. ID unused? Create new ThingAction.
+
+ The ID of the ThingAction to manipulate is stored as command_taid.id. If
+ the integer of the input value is valid (>= 0 and <= 255), but 0, a new ID
+ is calculated: The lowest unused ID >0 and <= 255. A new ThingAction's
+ "TA_EFFORT" defaults to 1, its "TA_NAME" to "wait".
+ """
+ id = integer_test(id_string, 0, 255)
+ if id:
+ if id in world_db["thing actions"]:
+ command_taid.id = id
+ else:
+
+ if 0 == id:
+ while 1:
+ id = id + 1
+ if id not in world_db["thing actions"]:
+ break
+ if id > 255:
+ print("Ignoring: "
+ "No unused ID available to add to ID list.")
+ return
+ world_db["thing actions"][id] = {
+ "TA_EFFORT": 1,
+ "TA_NAME": "wait"
+ }
+ command_taid.id = id
"""Commands database.
"SEED_RANDOMNESS": (1, False, worlddb_value_setter("SEED_RANDOMNESS", 0,
4294967295)),
"TURN": (1, False, worlddb_value_setter("TURN", 0, 65535)),
- "PLAYER_TYPE": (1, False, worlddb_value_setter("PLAYER_TYPE", 0, 255))
+ "PLAYER_TYPE": (1, False, worlddb_value_setter("PLAYER_TYPE", 0, 255)),
+ "MAP_LENGTH": (1, False, command_maplength),
+ "WORLD_ACTIVE": (1, False, command_worldactive),
+ "TA_ID": (1, False, command_taid)
}
-"""World state database,"""
+"""World state database. With sane default values."""
world_db = {
- "TURN": 0,
+ "TURN": 1,
"SEED_MAP": 0,
"SEED_RANDOMNESS": 0,
- "PLAYER_TYPE": 0
+ "PLAYER_TYPE": 0,
+ "MAP_LENGTH": 64,
+ "WORLD_ACTIVE": 0,
+ "thing actions": {},
+ "thing types": {},
+ "things": {}
}