libpr.seed_rrand.restype = ctypes.c_uint32
libpr.rrand.argtypes = []
libpr.rrand.restype = ctypes.c_uint16
+ libpr.set_maplength.argtypes = [ctypes.c_uint16]
+ libpr.mv_yx_in_dir_legal_wrap.argtypes = [ctypes.c_char, ctypes.c_uint8,
+ ctypes.c_uint8]
+ libpr.mv_yx_in_dir_legal_wrap.restype = ctypes.c_uint8
+ libpr.result_y.restype = ctypes.c_uint8
+ libpr.result_x.restype = ctypes.c_uint8
+ libpr.set_maplength(world_db["MAP_LENGTH"])
+ libpr.build_fov_map.argtypes = [ctypes.c_uint8, ctypes.c_uint8,
+ ctypes.c_char_p, ctypes.c_char_p]
+ libpr.build_fov_map.restype = ctypes.c_uint8
return libpr
Keep building return string until a newline is encountered. Pause between
unsuccessful reads, and after too much waiting, run server_test().
"""
- wait_on_fail = 1
+ wait_on_fail = 0.03333
max_wait = 5
now = time.time()
command = ""
# TODO: Aging of MEMDEPTHMAP.
for memthing in t["T_MEMTHING"]:
y = world_db["Things"][memthing[0]]["T_POSY"]
- x = world_db["Things"][memthing[1]]["T_POSY"]
+ x = world_db["Things"][memthing[0]]["T_POSX"]
if "v" == chr(t["fovmap"][(y * world_db["MAP_LENGTH"]) + x]):
t["T_MEMTHING"].remove(memthing)
for id in world_db["Things"]:
type = world_db["Things"][id]["T_TYPE"]
if not world_db["ThingTypes"][type]["TT_LIFEPOINTS"]:
y = world_db["Things"][id]["T_POSY"]
- x = world_db["Things"][id]["T_POSY"]
+ x = world_db["Things"][id]["T_POSX"]
if "v" == chr(t["fovmap"][(y * world_db["MAP_LENGTH"]) + x]):
t["T_MEMTHING"].append((type, y, x))
def build_fov_map(t):
"""Build Thing's FOV map."""
t["fovmap"] = bytearray(b'v' * (world_db["MAP_LENGTH"] ** 2))
- # DUMMY so far. Just builds an all-visible map.
+ maptype = ctypes.c_char * len(world_db["MAP"])
+ test = libpr.build_fov_map(t["T_POSY"], t["T_POSX"],
+ maptype.from_buffer(t["fovmap"]),
+ maptype.from_buffer(world_db["MAP"]))
+ if test:
+ raise RuntimeError("Malloc error in build_fov_Map().")
+
+
+def decrement_lifepoints(t):
+ """Decrement t's lifepoints by 1, and if to zero, corpse it.
+
+ If t is the player avatar, only blank its fovmap, so that the client may
+ still display memory data. On non-player things, erase fovmap and memory.
+ """
+ t["T_LIFEPOINTS"] -= 1
+ if 0 == t["T_LIFEPOINTS"]:
+ t["T_TYPE"] = world_db["ThingTypes"][t["T_TYPE"]]["TT_CORPSE_ID"]
+ if world_db["Things"][0] == t:
+ t["fovmap"] = bytearray(b' ' * (world_db["MAP_LENGTH"] ** 2))
+ strong_write(io_db["file_out"], "LOG You die.\n")
+ else:
+ t["fovmap"] = False
+ t["T_MEMMAP"] = False
+ t["T_MEMDEPTHMAP"] = False
+ t["T_MEMTHING"] = []
+ strong_write(io_db["file_out"], "LOG It dies.\n")
+
+
+def mv_yx_in_dir_legal(dir, y, x):
+ """Wrapper around libpr.mv_yx_in_dir_legal to simplify its use."""
+ dir_c = dir.encode("ascii")[0]
+ test = libpr.mv_yx_in_dir_legal_wrap(dir_c, y, x)
+ if -1 == test:
+ raise RuntimeError("Too much wrapping in mv_yx_in_dir_legal_wrap()!")
+ return (test, libpr.result_y(), libpr.result_x())
def actor_wait(t):
def actor_move(t):
- pass
+ """If passable, move/collide(=attack) thing into T_ARGUMENT's direction."""
+ passable = False
+ move_result = mv_yx_in_dir_legal(t["T_ARGUMENT"], t["T_POSY"], t["T_POSX"])
+ if 1 == move_result[0]:
+ pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
+ passable = "." == chr(world_db["MAP"][pos])
+ hitted = [id for id in world_db["Things"]
+ if world_db["Things"][id] != t
+ if world_db["Things"][id]["T_LIFEPOINTS"]
+ if world_db["Things"][id]["T_POSY"] == move_result[1]
+ if world_db["Things"][id]["T_POSX"] == move_result[2]]
+ if len(hitted):
+ hit_id = hitted[0]
+ hitter_name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
+ hitter = "You" if t == world_db["Things"][0] else hitter_name
+ hitted_type = world_db["Things"][hit_id]["T_TYPE"]
+ hitted_name = world_db["ThingTypes"][hitted_type]["TT_NAME"]
+ hitted = "you" if hit_id == 0 else hitted_name
+ verb = " wound " if hitter == "You" else " wounds "
+ strong_write(io_db["file_out"], "LOG " + hitter + verb + hitted + \
+ ".\n")
+ decrement_lifepoints(world_db["Things"][hit_id])
+ return
+ dir = [dir for dir in directions_db
+ if directions_db[dir] == t["T_ARGUMENT"]][0]
+ if passable:
+ t["T_POSY"] = move_result[1]
+ t["T_POSX"] = move_result[2]
+ for id in t["T_CARRIES"]:
+ world_db["Things"][id]["T_POSY"] = move_result[1]
+ world_db["Things"][id]["T_POSX"] = move_result[2]
+ build_fov_map(t)
+ strong_write(io_db["file_out"], "LOG You move " + dir + ".\n")
+ else:
+ strong_write(io_db["file_out"], "LOG You fail to move " + dir + ".\n")
def actor_pick_up(t):
"you own none.\n")
+def thingproliferation(t):
+ """To chance of 1/TT_PROLIFERATE, create t offspring in neighbor cell.
+
+ Naturally only works with TT_PROLIFERATE > 0. The neighbor cell must be
+ passable and not be inhabited by a Thing of the same type, or, if Thing is
+ animate, any other animate Thing. If there are several map cell candidates,
+ one is selected randomly.
+ """
+ def test_cell(t, y, x):
+ if "." == chr(world_db["MAP"][(y * world_db["MAP_LENGTH"]) + x]):
+ for id in [id for id in world_db["Things"]
+ if y == world_db["Things"][id]["T_POSY"]
+ if x == world_db["Things"][id]["T_POSX"]
+ if (t["T_TYPE"] == world_db["Things"][id]["T_TYPE"])
+ or (t["T_LIFEPOINTS"] and
+ world_db["Things"][id]["T_LIFEPOINTS"])]:
+ return False
+ return True
+ return False
+ prolscore = world_db["ThingTypes"][t["T_TYPE"]]["TT_PROLIFERATE"]
+ if prolscore and (1 == prolscore or 1 == (rand.next() % prolscore)):
+ candidates = []
+ for dir in [directions_db[key] for key in directions_db]:
+ mv_result = mv_yx_in_dir_legal(dir, t["T_POSY"], t["T_POSX"])
+ if mv_result[0] and test_cell(t, mv_result[1], mv_result[2]):
+ candidates.append((mv_result[1], mv_result[2]))
+ if len(candidates):
+ i = rand.next() % len(candidates)
+ id = id_setter(-1, "Things")
+ newT = new_Thing(t["T_TYPE"], (candidates[i][0], candidates[i][1]))
+ world_db["Things"][id] = newT
+
+
+def hunger(t):
+ """Decrement t's satiation, dependent on it trigger lifepoint dec chance."""
+ if t["T_SATIATION"] > -32768:
+ t["T_SATIATION"] -= 1
+ testbase = t["T_SATIATION"] if t["T_SATIATION"] >= 0 else -t["T_SATIATION"]
+ if not world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"]:
+ raise RuntimeError("A thing that should not hunger is hungering.")
+ stomach = int(32767 / world_db["ThingTypes"][t["T_TYPE"]]["TT_LIFEPOINTS"])
+ if int(int(testbase / stomach) / ((rand.next() % stomach) + 1)):
+ if t == world_db["Things"][0]:
+ strong_write(io_db["file_out"], "LOG You suffer from hunger.\n")
+ else:
+ name = world_db["ThingTypes"][t["T_TYPE"]]["TT_NAME"]
+ strong_write(io_db["file_out"], "LOG " + name + \
+ " suffers from hunger.\n")
+ decrement_lifepoints(t)
+
+
def turn_over():
"""Run game world and its inhabitants until new player input expected."""
id = 0
whilebreaker = False
while world_db["Things"][0]["T_LIFEPOINTS"]:
- for id in [id for id in world_db["Things"]
- if world_db["Things"][id]["T_LIFEPOINTS"]]:
+ for id in [id for id in world_db["Things"]]:
Thing = world_db["Things"][id]
if Thing["T_LIFEPOINTS"]:
if not Thing["T_COMMAND"]:
eval("actor_" + ThingAction["TA_NAME"])(Thing)
Thing["T_COMMAND"] = 0
Thing["T_PROGRESS"] = 0
- # DUMMY: hunger
- # DUMMY: thingproliferation
+ hunger(Thing)
+ thingproliferation(Thing)
if whilebreaker:
break
world_db["TURN"] += 1
for id in world_db["Things"]:
write_thing_if_here()
else:
- for id in world_db["Things"]["T_MEMTHING"]:
+ for id in world_db["Things"][id]["T_MEMTHING"]:
write_thing_if_here()
strong_write(io_db["file_out"], "THINGS_HERE END\n")
else:
if None != val:
world_db["Things"][0]["T_ARGUMENT"] = val
set_command()
- else:
- print("Ignoring: Argument must be integer >= 0 <=255.")
def set_command_and_argument_movestring(str_arg):
- dirs = {"east": "d", "south-east": "c", "south-west": "x",
- "west": "s", "north-west": "w", "north-east": "e"}
- if str_arg in dirs:
- world_db["Things"][0]["T_ARGUMENT"] = dirs[str_arg]
+ if str_arg in directions_db:
+ world_db["Things"][0]["T_ARGUMENT"] = directions_db[str_arg]
set_command()
else:
print("Ignoring: Argument must be valid direction string.")
val = integer_test(seed_string, 0, 4294967295)
if None != val:
rand.seed = val
- else:
- print("Ignoring: Value must be integer >= 0, <= 4294967295.")
def command_seedmap(seed_string):
val = integer_test(seed_string, 0, 4294967295)
if None == val:
- print("Ignoring: Value must be integer >= 0, <= 4294967295.")
return
rand.seed = val
world_db["SEED_MAP"] = val
def command_maplength(maplength_string):
"""Redefine map length. Invalidate map, therefore lose all things on it."""
- set_world_inactive()
- world_db["Things"] = {}
- setter(None, "MAP_LENGTH", 1, 256)(maplength_string)
+ val = integer_test(maplength_string, 1, 256)
+ if None != val:
+ world_db["MAP_LENGTH"] = val
+ set_world_inactive()
+ world_db["Things"] = {}
+ libpr.set_maplength(val)
def command_worldactive(worldactive_string):
"Things": {}
}
+"""Mapping of direction names to internal direction chars."""
+directions_db = {"east": "d", "south-east": "c", "south-west": "x",
+ "west": "s", "north-west": "w", "north-east": "e"}
"""File IO database."""
io_db = {