fputc(c, file);
fputc(d, file); }
-void load_game(struct World * world) {
-// Load game data from game file.
- FILE * file = fopen("savefile", "r");
- world->seed = read_uint32_bigendian(file);
- world->turn = read_uint32_bigendian(file);
- world->player->y = read_uint16_bigendian(file);
- world->player->x = read_uint16_bigendian(file);
- world->monster->y = read_uint16_bigendian(file);
- world->monster->x = read_uint16_bigendian(file);
- fclose(file); }
-
void save_game(struct World * world) {
// Save game data to game file.
FILE * file = fopen("savefile", "w");
else
append_window(win_meta, win); }
+void scroll_pad (struct WinMeta * win_meta, char dir) {
+// Try to scroll pad left or right.
+ if ('+' == dir)
+ reset_pad_offset(win_meta, win_meta->pad_offset + 1);
+ else if ('-' == dir)
+ reset_pad_offset(win_meta, win_meta->pad_offset - 1); }
+
void growshrink_active_window (struct WinMeta * win_meta, char change) {
// Grow or shrink active window horizontally or vertically by one cell size.
if (0 != win_meta->active) {
map.height = 64;
map.offset_x = 0;
map.offset_y = 0;
- map.cells = malloc(map.width * map.height);
- uint16_t x, y, ran;
- char terrain;
+ uint32_t size = map.width * map.height;
+ map.cells = malloc(size);
+ uint16_t y, x;
for (y = 0; y < map.height; y++)
- for (x = 0; x < map.width; x++) {
- terrain = '.';
- ran = rrand(0, 0);
- if ( 0 == ran % ((x*x) / 3 + 1)
- || 0 == ran % ((y*y) / 3 + 1)
- || 0 == ran % ((map.width - x - 1) * (map.width - x - 1) / 3 + 1)
- || 0 == ran %((map.height - y - 1) * (map.height - y - 1) / 3 + 1))
- terrain = ' ';
- map.cells[(y * map.width) + x] = terrain; }
+ for (x = 0; x < map.width; x++)
+ map.cells[(y * map.width) + x] = '~';
+ map.cells[size / 2 + (map.width / 2)] = '.';
+ uint32_t repeats, root, curpos;
+ for (root = 0; root * root * root < size; root++);
+ for (repeats = 0; repeats < size * root; repeats++) {
+ y = rrand(0, 0) % map.height;
+ x = rrand(0, 0) % map.width;
+ curpos = y * map.width + x;
+ if ('~' == map.cells[curpos] &&
+ ( (curpos >= map.width && '.' == map.cells[curpos - map.width])
+ || (curpos < map.width * (map.height-1) && '.' == map.cells[curpos + map.width])
+ || (curpos > 0 && curpos % map.width != 0 && '.' == map.cells[curpos-1])
+ || (curpos < (map.width * map.height) && (curpos+1) % map.width != 0 && '.' == map.cells[curpos+1])))
+ map.cells[y * map.width + x] = '.'; }
return map; }
void map_scroll (struct Map * map, char dir) {
tx--;
if (tx == world->player->x && ty == world->player->y)
update_log(world, "\nThe monster hits you.");
- else if (is_passable(world, tx, ty)) {
+ else if (is_passable(world->map, ty, tx)) {
world->monster->y = ty;
world->monster->x = tx; } }
free(world->log);
world->log = new_text; }
-char is_passable (struct World * world, uint16_t x, uint16_t y) {
+char is_passable (struct Map * map, uint16_t y, uint16_t x) {
// Check if coordinate on (or beyond) map is accessible to movement.
char passable = 0;
- if (0 <= x && x < world->map->width && 0 <= y && y < world->map->height)
- if ('.' == world->map->cells[y * world->map->width + x])
+ if (0 <= x && x < map->width && 0 <= y && y < map->height)
+ if ('.' == map->cells[y * map->width + x])
passable = 1;
return passable; }
+void record_action (char action) {
+// Append action to game record file.
+ FILE * file = fopen("record", "a");
+ fputc(action, file);
+ fclose(file); }
+
void move_player (struct World * world, char d) {
// Move player in direction d, increment turn counter and update log.
static char prev = 0;
tx++; }
if (ty == world->monster->y && tx == world->monster->x)
success = 2;
- else if (is_passable(world, tx, ty)) {
+ else if (is_passable(world->map, ty, tx)) {
success = 1;
world->player->y = ty;
world->player->x = tx; }
update_log (world, msg);
free(msg); } }
prev = success * d;
+ if (1 == world->interactive)
+ record_action(d);
next_turn (world); }
void player_wait (struct World * world) {
// Make player wait one turn.
+ if (1 == world->interactive)
+ record_action(0);
next_turn (world);
update_log (world, "\nYou wait."); }
+unsigned char meta_keys(int key, struct World * world, struct WinMeta * win_meta, struct Win * win_keys,
+ struct Win * win_map, struct Win * win_info, struct Win * win_log) {
+// Call some meta program / window management actions dependent on key. Return 1 to signal quitting.
+ if (key == get_action_key(world->keybindings, "quit"))
+ return 1;
+ else if (key == get_action_key(world->keybindings, "scroll pad right"))
+ scroll_pad (win_meta, '+');
+ else if (key == get_action_key(world->keybindings, "scroll pad left"))
+ scroll_pad (win_meta, '-');
+ else if (key == get_action_key(world->keybindings, "toggle keys window"))
+ toggle_window(win_meta, win_keys);
+ else if (key == get_action_key(world->keybindings, "toggle map window"))
+ toggle_window(win_meta, win_map);
+ else if (key == get_action_key(world->keybindings, "toggle info window"))
+ toggle_window(win_meta, win_info);
+ else if (key == get_action_key(world->keybindings, "toggle log window"))
+ toggle_window(win_meta, win_log);
+ else if (key == get_action_key(world->keybindings, "cycle forwards"))
+ cycle_active_window(win_meta, 'n');
+ else if (key == get_action_key(world->keybindings, "cycle backwards"))
+ cycle_active_window(win_meta, 'p');
+ else if (key == get_action_key(world->keybindings, "shift forwards"))
+ shift_active_window(win_meta, 'f');
+ else if (key == get_action_key(world->keybindings, "shift backwards"))
+ shift_active_window(win_meta, 'b');
+ else if (key == get_action_key(world->keybindings, "grow horizontally"))
+ growshrink_active_window(win_meta, '*');
+ else if (key == get_action_key(world->keybindings, "shrink horizontally"))
+ growshrink_active_window(win_meta, '_');
+ else if (key == get_action_key(world->keybindings, "grow vertically"))
+ growshrink_active_window(win_meta, '+');
+ else if (key == get_action_key(world->keybindings, "shrink vertically"))
+ growshrink_active_window(win_meta, '-');
+ else if (key == get_action_key(world->keybindings, "save keys"))
+ save_keybindings(world);
+ else if (key == get_action_key(world->keybindings, "keys nav up"))
+ keyswin_move_selection (world, 'u');
+ else if (key == get_action_key(world->keybindings, "keys nav down"))
+ keyswin_move_selection (world, 'd');
+ else if (key == get_action_key(world->keybindings, "keys mod"))
+ keyswin_mod_key (world, win_meta);
+ else if (key == get_action_key(world->keybindings, "map up"))
+ map_scroll (world->map, 'n');
+ else if (key == get_action_key(world->keybindings, "map down"))
+ map_scroll (world->map, 's');
+ else if (key == get_action_key(world->keybindings, "map right"))
+ map_scroll (world->map, 'e');
+ else if (key == get_action_key(world->keybindings, "map left"))
+ map_scroll (world->map, 'w');
+ return 0; }
+
int main (int argc, char *argv[]) {
struct World world;
+ world.interactive = 1;
+ int opt;
+ uint32_t start_turn;
+ while ((opt = getopt(argc, argv, "s::")) != -1) {
+ switch (opt) {
+ case 's':
+ world.interactive = 0;
+ start_turn = 0;
+ if (optarg)
+ start_turn = atoi(optarg);
+ break;
+ default:
+ exit(EXIT_FAILURE); } }
+
+ world.log = calloc(1, sizeof(char));
+ update_log (&world, " ");
struct Player player;
world.player = &player;
struct Monster monster;
world.monster = &monster;
- if (0 == access("savefile", F_OK))
- load_game(&world);
+ FILE * file;
+ if (1 == world.interactive && 0 == access("savefile", F_OK)) {
+ file = fopen("savefile", "r");
+ world.seed = read_uint32_bigendian(file);
+ world.turn = read_uint32_bigendian(file);
+ player.y = read_uint16_bigendian(file);
+ player.x = read_uint16_bigendian(file);
+ monster.y = read_uint16_bigendian(file);
+ monster.x = read_uint16_bigendian(file);
+ fclose(file); }
else {
- player.y = 8;
- player.x = 8;
- monster.y = 55;
- monster.x = 55;
- world.seed = time(NULL);
- world.turn = 1; }
+ world.turn = 1;
+ if (0 == world.interactive) {
+ file = fopen("record", "r");
+ world.seed = read_uint32_bigendian(file); }
+ else {
+ file = fopen("record", "w");
+ world.seed = time(NULL);
+ write_uint32_bigendian(world.seed, file);
+ fclose(file); } }
rrand(1, world.seed);
-
- init_keybindings(&world);
- world.log = calloc(1, sizeof(char));
- update_log (&world, "Start!");
struct Map map = init_map();
world.map = ↦
+ if (1 == world.turn) {
+ for (player.y = player.x = 0; 0 == is_passable(&map, player.y, player.x);) {
+ player.y = rrand(0, 0) % map.height;
+ player.x = rrand(0, 0) % map.width; }
+ for (monster.y = monster.x = 0; 0 == is_passable(&map, monster.y, monster.x);) {
+ monster.y = rrand(0, 0) % map.height;
+ monster.x = rrand(0, 0) % map.width; } }
WINDOW * screen = initscr();
noecho();
curs_set(0);
keypad(screen, TRUE);
raw();
+ init_keybindings(&world);
struct WinMeta win_meta = init_win_meta(screen);
struct Win win_keys = init_window(&win_meta, "Keys", &world, draw_keys_win);
struct Win win_map = init_window(&win_meta, "Map", &world, draw_map_win);
struct Win win_info = init_window(&win_meta, "Info", &world, draw_info_win);
struct Win win_log = init_window(&win_meta, "Log", &world, draw_log_win);
+ win_keys.width = 29;
+ win_map.width = win_meta.width - win_keys.width - win_log.width - 2;
+ win_info.height = 1;
+ win_log.height = win_meta.height - 3;
+ toggle_window(&win_meta, &win_keys);
+ toggle_window(&win_meta, &win_map);
+ toggle_window(&win_meta, &win_info);
+ toggle_window(&win_meta, &win_log);
int key;
- uint32_t last_turn = 0;
- while (1) {
- if (last_turn != world.turn) {
- save_game(&world);
- last_turn = world.turn; }
- draw_all_windows (&win_meta);
- key = getch();
- if (key == get_action_key(world.keybindings, "quit"))
- break;
- else if (key == get_action_key(world.keybindings, "scroll pad right"))
- scroll_pad (&win_meta, '+');
- else if (key == get_action_key(world.keybindings, "scroll pad left"))
- scroll_pad (&win_meta, '-');
- else if (key == get_action_key(world.keybindings, "toggle keys window"))
- toggle_window(&win_meta, &win_keys);
- else if (key == get_action_key(world.keybindings, "toggle map window"))
- toggle_window(&win_meta, &win_map);
- else if (key == get_action_key(world.keybindings, "toggle info window"))
- toggle_window(&win_meta, &win_info);
- else if (key == get_action_key(world.keybindings, "toggle log window"))
- toggle_window(&win_meta, &win_log);
- else if (key == get_action_key(world.keybindings, "cycle forwards"))
- cycle_active_window(&win_meta, 'n');
- else if (key == get_action_key(world.keybindings, "cycle backwards"))
- cycle_active_window(&win_meta, 'p');
- else if (key == get_action_key(world.keybindings, "shift forwards"))
- shift_active_window(&win_meta, 'f');
- else if (key == get_action_key(world.keybindings, "shift backwards"))
- shift_active_window(&win_meta, 'b');
- else if (key == get_action_key(world.keybindings, "grow horizontally"))
- growshrink_active_window(&win_meta, '*');
- else if (key == get_action_key(world.keybindings, "shrink horizontally"))
- growshrink_active_window(&win_meta, '_');
- else if (key == get_action_key(world.keybindings, "grow vertically"))
- growshrink_active_window(&win_meta, '+');
- else if (key == get_action_key(world.keybindings, "shrink vertically"))
- growshrink_active_window(&win_meta, '-');
- else if (key == get_action_key(world.keybindings, "save keys"))
- save_keybindings(&world);
- else if (key == get_action_key(world.keybindings, "keys nav up"))
- keyswin_move_selection (&world, 'u');
- else if (key == get_action_key(world.keybindings, "keys nav down"))
- keyswin_move_selection (&world, 'd');
- else if (key == get_action_key(world.keybindings, "keys mod"))
- keyswin_mod_key (&world, &win_meta);
- else if (key == get_action_key(world.keybindings, "map up"))
- map_scroll (&map, 'n');
- else if (key == get_action_key(world.keybindings, "map down"))
- map_scroll (&map, 's');
- else if (key == get_action_key(world.keybindings, "map right"))
- map_scroll (&map, 'e');
- else if (key == get_action_key(world.keybindings, "map left"))
- map_scroll (&map, 'w');
- else if (key == get_action_key(world.keybindings, "player down"))
- move_player(&world, 's');
- else if (key == get_action_key(world.keybindings, "player up"))
- move_player(&world, 'n');
- else if (key == get_action_key(world.keybindings, "player right"))
- move_player(&world, 'e');
- else if (key == get_action_key(world.keybindings, "player left"))
- move_player(&world, 'w');
- else if (key == get_action_key(world.keybindings, "wait") )
- player_wait (&world); }
+ unsigned char quit_called = 0;
+ if (0 == world.interactive) {
+ unsigned char still_reading_file = 1;
+ int action;
+ while (1) {
+ if (start_turn == world.turn)
+ start_turn = 0;
+ if (0 == start_turn) {
+ draw_all_windows (&win_meta);
+ key = getch(); }
+ if (1 == still_reading_file &&
+ (world.turn < start_turn || key == get_action_key(world.keybindings, "wait / next turn")) ) {
+ action = getc(file);
+ if (EOF == action) {
+ start_turn = 0;
+ still_reading_file = 0; }
+ else if (0 == action)
+ player_wait (&world);
+ else if ('s' == action)
+ move_player(&world, 's');
+ else if ('n' == action)
+ move_player(&world, 'n');
+ else if ('e' == action)
+ move_player(&world, 'e');
+ else if ('w' == action)
+ move_player(&world, 'w'); }
+ else
+ quit_called = meta_keys(key, &world, &win_meta, &win_keys, &win_map, &win_info, &win_log);
+ if (1 == quit_called)
+ break; } }
+ else {
+ uint32_t last_turn = 0;
+ while (1) {
+ if (last_turn != world.turn) {
+ save_game(&world);
+ last_turn = world.turn; }
+ draw_all_windows (&win_meta);
+ key = getch();
+ if (key == get_action_key(world.keybindings, "player down"))
+ move_player(&world, 's');
+ else if (key == get_action_key(world.keybindings, "player up"))
+ move_player(&world, 'n');
+ else if (key == get_action_key(world.keybindings, "player right"))
+ move_player(&world, 'e');
+ else if (key == get_action_key(world.keybindings, "player left"))
+ move_player(&world, 'w');
+ else if (key == get_action_key(world.keybindings, "wait / next turn"))
+ player_wait (&world);
+ else
+ quit_called = meta_keys(key, &world, &win_meta, &win_keys, &win_map, &win_info, &win_log);
+ if (1 == quit_called)
+ break; } }
free(map.cells);
for (key = 0; key <= world.keyswindata->max; key++)