struct World {
+ char interactive;
struct KeyBinding * keybindings;
struct KeysWinData * keyswindata;
uint32_t seed;
void next_turn (struct World *);
void update_log (struct World *, char *);
char is_passable (struct World *, uint16_t, uint16_t);
+void record_action (char);
void move_player (struct World *, char);
void player_wait(struct World *);
+void startpos(struct World *);
+unsigned char meta_keys(int, struct World *, struct WinMeta *, struct Win *, struct Win *, struct Win *, struct Win *);