* loop ends regularly (due to the user sending a quit command), return an
* appropriate quit message to write to stdout when the client winds down. Call
* reset_windows() on receiving a SIGWINCH. Abort on assumed server death if the
- * server's out file does not get updated, even on PING requests.
+ * server's out file does not get updated, even on PING requests. Re-focus map
+ * view on player if world.focus_each_turn is set.
*/
extern char * io_loop();