* draw_log_win()
*/
#include "keybindings.h" /* for initkeybindings(), get_action_key() */
-#include "readwrite.h" /* for read_uint16_bigendian, read_uint32_bigendian,
- * write_uint32_bigendian
- */
+#include "readwrite.h" /* for [read/write]_uint[8/16/32][_bigendian]() */
#include "map_objects.h" /* for structs Monster, Item, Player,
* init_map_object_defs(), read_map_objects(),
* build_map_objects()
*/
#include "map_object_actions.h" /* for player_wait(), move_player() */
#include "map.h" /* for struct Map, init_map() */
-#include "misc.h" /* for update_log(), toggle_window(), exit_game(),
- * find_passable_pos(), meta_keys(), save_game()
+#include "misc.h" /* for update_log(), toggle_window(), find_passable_pos(),
+ * meta_keys(), save_game()
*/
#include "yx_uint16.h" /* for dir enum */
#include "rrand.h" /* for rrand(), rrand_seed() */
+#include "rexit.h" /* for exit_game() */
int main(int argc, char *argv[])
{
/* Initialize log, player, monster/item definitions and monsters/items. */
world.log = calloc(1, sizeof(char));
+ set_cleanup_flag(CLEANUP_LOG);
update_log (&world, " ");
struct Player player;
player.hitpoints = 5;
world.monster = 0;
world.item = 0;
init_map_object_defs(&world, "defs");
+ uint8_t fail = 0;
/* For interactive mode, try to load world state from savefile. */
FILE * file;
if (1 == world.interactive && 0 == access("savefile", F_OK))
{
file = fopen("savefile", "r");
- world.seed = read_uint32_bigendian(file);
- world.turn = read_uint32_bigendian(file);
- player.pos.y = read_uint16_bigendian(file) - 1;
- player.pos.x = read_uint16_bigendian(file) - 1;
- player.hitpoints = fgetc(file);
- read_map_objects(&world, &world.monster, file);
- read_map_objects(&world, &world.item, file);
+ fail = fail | read_uint32_bigendian(file, &world.seed);
+ fail = fail | read_uint32_bigendian(file, &world.turn);
+ fail = fail | read_uint16_bigendian(file, &player.pos.y);
+ fail = fail | read_uint16_bigendian(file, &player.pos.x);
+ player.pos.y--;
+ player.pos.x--;
+ fail = fail | read_uint8(file, &player.hitpoints);
+ fail = fail | read_map_objects(&world, &world.monster, file);
+ fail = fail | read_map_objects(&world, &world.item, file);
fclose(file);
}
if (0 == world.interactive)
{
file = fopen("record", "r");
- world.seed = read_uint32_bigendian(file);
+ fail = fail | read_uint32_bigendian(file, &world.seed);
+ }
+
+ /* For interactive-mode in newly started world, generate a start seed
+ * from the current time.
+ */
+ else
+ {
+ file = fopen("record", "w");
+ world.seed = time(NULL);
+ fail = fail | write_uint32_bigendian(world.seed, file);
+ fclose(file);
}
+ }
+
+ exit_err(fail, &world, "Failure initializing game.");
- /* For interactive-mode in newly started world, generate a start seed
- * from the current time.
- */
- else
- {
- file = fopen("record", "w");
- world.seed = time(NULL);
- write_uint32_bigendian(world.seed, file);
- fclose(file);
- }
- }
/* Generate map from seed and, if newly generated world, start positions of
* actors.
rrand_seed(world.seed);
struct Map map = init_map();
world.map = ↦
+ set_cleanup_flag(CLEANUP_MAP);
if (1 == world.turn)
{
- player.pos = find_passable_pos(&map);
+ player.pos = find_passable_pos(world.map);
void * foo;
foo = build_map_objects(&world, &world.monster, 1, 1 + rrand() % 27);
foo = build_map_objects(&world, foo, 2, 1 + rrand() % 9);
/* Initialize window system and windows. */
WINDOW * screen = initscr();
+ set_cleanup_flag(CLEANUP_NCURSES);
noecho();
curs_set(0);
keypad(screen, TRUE);
raw();
init_keybindings(&world);
+ set_cleanup_flag(CLEANUP_KEYBINDINGS);
struct WinMeta win_meta = init_win_meta(screen);
- struct Win win_keys = init_win(&win_meta, "Keys", 0, 29, &world, draw_keys_win);
- struct Win win_info = init_win(&win_meta, "Info", 2, 20, &world, draw_info_win);
- uint16_t height_logwin = win_meta.padframe.size.y - (2 + win_info.frame.size.y);
+ struct Win win_keys = init_win(&win_meta, "Keys",
+ 0, 29, &world, draw_keys_win);
+ struct Win win_info = init_win(&win_meta, "Info",
+ 2, 20, &world, draw_info_win);
+ uint16_t height_logwin = win_meta.padframe.size.y
+ - (2 + win_info.frame.size.y);
struct Win win_log = init_win(&win_meta, "Log",
height_logwin, 20, &world, draw_log_win);
uint16_t width_mapwin = win_meta.padframe.size.x - win_keys.frame.size.x
&win_map, &win_info, &win_log);
if (1 == quit_called)
{
- exit_game(&world, &map);
+ exit_game(&world);
}
}
}
&win_map, &win_info, &win_log);
if (1 == quit_called)
{
- exit_game(&world, &map);
+ exit_game(&world);
}
}
}