#include "keybindings.h" /* for get_action_key(), save_keybindings(),
* keyswin_move_selection(), keyswin_mod_key()
*/
-#include "readwrite.h" /* for write_uint16_bigendian(), write_uint32_bigendian()
- */
+#include "readwrite.h" /* for [read/write]_uint[8/16/32][_bigendian]() */
#include "map_objects.h" /* for struct Monster, write_map_objects(), */
#include "map_object_actions.h" /* for is_passable(), move_monster() */
#include "map.h" /* for map_scroll(),map_center_player(), Map struct,dir enum */
#include "main.h" /* for World struct */
#include "yx_uint16.h" /* for yx_uint16 */
#include "rrand.h" /* for rrand(), rrand_seed() */
-
+#include "rexit.h" /* for exit_err() */
extern void textfile_sizes(FILE * file, uint16_t * linemax_p,
if (1 == world->interactive)
{
FILE * file = fopen("record", "a");
- fputc(action, file);
+ exit_err(write_uint8(action, file), world, "Record writing failure.");
fclose(file);
}
world->turn++;
extern void save_game(struct World * world)
{
+ uint8_t fail;
FILE * file = fopen("savefile", "w");
- write_uint32_bigendian(world->seed, file);
- write_uint32_bigendian(world->turn, file);
- write_uint16_bigendian(world->player->pos.y + 1, file);
- write_uint16_bigendian(world->player->pos.x + 1, file);
- fputc(world->player->hitpoints, file);
- write_map_objects(world, world->monster, file);
- write_map_objects(world, world->item, file);
+ fail = write_uint32_bigendian(world->seed, file);
+ fail = fail | write_uint32_bigendian(world->turn, file);
+ fail = fail | write_uint16_bigendian(world->player->pos.y + 1, file);
+ fail = fail | write_uint16_bigendian(world->player->pos.x + 1, file);
+ fail = fail | write_uint8(world->player->hitpoints, file);
+ fail = fail | write_map_objects(world, world->monster, file);
+ fail = fail | write_map_objects(world, world->item, file);
+ exit_err(fail, world, "Error saving game.");
fclose(file);
}