#ifndef ROGUELIKE_H
#define ROGUELIKE_H
+#include <stdio.h>
#include <stdint.h>
#include "yx_uint16.h"
struct yx_uint16 offset;
char * cells; };
-struct Item {
- struct Item * next;
- char name;
- struct yx_uint16 pos; };
-
extern uint16_t rrand(char, uint32_t);
extern void update_log (struct World *, char *);
extern struct Map init_map ();
-extern struct yx_uint16 find_passable_pos (struct Map *);
extern void map_scroll (struct Map *, char);
extern void turn_over (struct World *, char);
extern unsigned char meta_keys(int, struct World *, struct WinMeta *, struct Win *, struct Win *, struct Win *, struct Win *);
+extern void write_map_objects_monsterdata (void *, FILE *);
+extern void readwrite_map_objects_dummy (void *, FILE *);
+extern void write_map_objects (void * start, FILE *, void (*) (void *, FILE *) );
+extern void read_map_objects_monsterdata (void *, FILE *);
+extern void read_map_objects (void *, FILE *, size_t, void (*) (void *, FILE *) );
+extern void build_map_objects_monsterdata (void *);
+extern void build_map_objects_itemdata (void *);
+extern void build_map_objects (void *, unsigned char, size_t, void (*) (void *), struct Map *);
+
#endif