X-Git-Url: https://plomlompom.com/repos/%7B%7Bprefix%7D%7D?a=blobdiff_plain;f=plomrogue%2Fthings.py;h=dd14db5b657352c16d2a0db0adc1e175db4a2b53;hb=0f924e175d0f321e703e3f00511b547c4a027dbc;hp=a3d622a0d1f73a99be1ea29dbb95370ac1c6fe4a;hpb=8a8f2a0ebe1eeff55760a81aae58ed6e85b09294;p=plomrogue2 diff --git a/plomrogue/things.py b/plomrogue/things.py index a3d622a..dd14db5 100644 --- a/plomrogue/things.py +++ b/plomrogue/things.py @@ -1,5 +1,5 @@ from plomrogue.errors import GameError, PlayError -from plomrogue.mapping import YX +from plomrogue.mapping import YX, FovMap from plomrogue.misc import quote import random @@ -70,10 +70,11 @@ class Thing(ThingBase): largest_audible_distance = 20 obstacles = [t.position for t in self.game.things if t.blocks_sound] + targets = [t.position for t in self.game.things if t.type_ == 'Player'] sound_blockers = self.game.get_sound_blockers() - dijkstra_map = DijkstraMap(sound_blockers, obstacles, self.game.maps, - self.position, largest_audible_distance, - self.game.get_map) + dijkstra_map = DijkstraMap(targets, sound_blockers, obstacles, + self.game.maps, self.position, + largest_audible_distance, self.game.get_map) url_limits = [] for m in re.finditer('https?://[^\s]+', msg): url_limits += [m.start(), m.end()] @@ -210,12 +211,11 @@ class Thing_Bottle(Thing): all_players = [t for t in self.game.things if t.type_ == 'Player'] # TODO: refactor with ThingPlayer.prepare_multiprocessible_fov_stencil # and ThingPlayer.fov_test - fov_map_class = self.game.map_geometry.fov_map_class fov_radius = 12 light_blockers = self.game.get_light_blockers() obstacles = [t.position for t in self.game.things if t.blocks_light] - fov = fov_map_class(light_blockers, obstacles, self.game.maps, - self.position, fov_radius, self.game.get_map) + fov = FovMap(light_blockers, obstacles, self.game.maps, + self.position, fov_radius, self.game.get_map) fov.init_terrain() visible_players = [] for p in all_players: @@ -480,12 +480,11 @@ class ThingAnimate(Thing): self.task = self.get_next_task() def prepare_multiprocessible_fov_stencil(self): - fov_map_class = self.game.map_geometry.fov_map_class fov_radius = 3 if self.drunk > 0 else 12 light_blockers = self.game.get_light_blockers() obstacles = [t.position for t in self.game.things if t.blocks_light] - self._fov = fov_map_class(light_blockers, obstacles, self.game.maps, - self.position, fov_radius, self.game.get_map) + self._fov = FovMap(light_blockers, obstacles, self.game.maps, + self.position, fov_radius, self.game.get_map) def multiprocessible_fov_stencil(self): self._fov.init_terrain()