X-Git-Url: https://plomlompom.com/repos/%7B%7Bprefix%7D%7D?a=blobdiff_plain;f=src%2Fmisc.c;h=ec05accaa513ac3ba8389f6020f1c5bb96e61924;hb=b9082c113c43afe5c6a11c2b72f845ee2f8c6aea;hp=0bb50a76fa4c7831ccfece4f41bab471c30b46ae;hpb=a974cdd6664ac23668baf50cdafe80b8c8838b1c;p=plomrogue diff --git a/src/misc.c b/src/misc.c index 0bb50a7..ec05acc 100644 --- a/src/misc.c +++ b/src/misc.c @@ -10,15 +10,14 @@ #include "keybindings.h" /* for get_action_key(), save_keybindings(), * keyswin_move_selection(), keyswin_mod_key() */ -#include "readwrite.h" /* for write_uint16_bigendian(), write_uint32_bigendian() - */ +#include "readwrite.h" /* for [read/write]_uint[8/16/32][_bigendian]() */ #include "map_objects.h" /* for struct Monster, write_map_objects(), */ #include "map_object_actions.h" /* for is_passable(), move_monster() */ #include "map.h" /* for map_scroll(),map_center_player(), Map struct,dir enum */ #include "main.h" /* for World struct */ #include "yx_uint16.h" /* for yx_uint16 */ #include "rrand.h" /* for rrand(), rrand_seed() */ - +#include "rexit.h" /* for exit_err() */ extern void textfile_sizes(FILE * file, uint16_t * linemax_p, @@ -115,7 +114,7 @@ extern void turn_over(struct World * world, char action) if (1 == world->interactive) { FILE * file = fopen("record", "a"); - fputc(action, file); + exit_err(write_uint8(action, file), world, "Record writing failure."); fclose(file); } world->turn++; @@ -133,14 +132,16 @@ extern void turn_over(struct World * world, char action) extern void save_game(struct World * world) { + uint8_t fail; FILE * file = fopen("savefile", "w"); - write_uint32_bigendian(world->seed, file); - write_uint32_bigendian(world->turn, file); - write_uint16_bigendian(world->player->pos.y + 1, file); - write_uint16_bigendian(world->player->pos.x + 1, file); - fputc(world->player->hitpoints, file); - write_map_objects(world, world->monster, file); - write_map_objects(world, world->item, file); + fail = write_uint32_bigendian(world->seed, file); + fail = fail | write_uint32_bigendian(world->turn, file); + fail = fail | write_uint16_bigendian(world->player->pos.y + 1, file); + fail = fail | write_uint16_bigendian(world->player->pos.x + 1, file); + fail = fail | write_uint8(world->player->hitpoints, file); + fail = fail | write_map_objects(world, world->monster, file); + fail = fail | write_map_objects(world, world->item, file); + exit_err(fail, world, "Error saving game."); fclose(file); }