From: Christian Heller Date: Sat, 25 May 2013 23:55:18 +0000 (+0200) Subject: Added experimental map loading / saving. X-Git-Tag: tce~1277 X-Git-Url: https://plomlompom.com/repos/%7B%7Btodo.comment%7D%7D?a=commitdiff_plain;h=45533f77052e408bede422f211736f2979fe19a4;p=plomrogue Added experimental map loading / saving. --- diff --git a/keybindings b/keybindings index cb285c7..9b0f2a1 100644 --- a/keybindings +++ b/keybindings @@ -17,6 +17,8 @@ 95 shrink horizontally 43 grow vertically 45 shrink vertically +108 load map +115 save map 119 map up 120 map down 97 map left diff --git a/map b/map new file mode 100644 index 0000000..8fc90f7 Binary files /dev/null and b/map differ diff --git a/roguelike.c b/roguelike.c index 532ae70..cc218a3 100644 --- a/roguelike.c +++ b/roguelike.c @@ -1,4 +1,5 @@ #include +#include #include #include #include @@ -143,11 +144,45 @@ void move_player (struct World * world, char d) { prev = success * d; next_turn (world); } -void player_wait(struct World * world) { +void player_wait (struct World * world) { // Make player wait one turn. next_turn (world); update_log (world, "\nYou wait."); } +void save_map (struct Map * map) { +// Save map to file "map". + FILE * file = fopen("map", "w"); + fputc(map->width / CHAR_MAX, file); + fputc(map->width % CHAR_MAX, file); + uint16_t y, x; + for (y = 0; y < map->height; y++) + for (x = 0; x < map->width; x++) + fputc(map->cells[y * map->width + x], file); + fclose(file); } + +struct Map load_map () { +// Load map from file. + FILE * file = fopen("map", "r"); + struct Map map; + map.width = (fgetc(file) * CHAR_MAX) + fgetc(file); + long pos = ftell(file); + int c = fgetc(file); + uint32_t i = 0; + while (EOF != c) { + i++; + c = fgetc(file); } + map.cells = malloc(i * sizeof(char)); + map.height = i / map.width; + fseek(file, pos, SEEK_SET); + c = fgetc(file); + i = 0; + while (EOF != c) { + map.cells[i] = (char) c; + c = fgetc(file); + i++; } + fclose(file); + return map; } + int main () { struct World world; init_keybindings(&world); @@ -218,6 +253,10 @@ int main () { keyswin_move_selection (&world, 'd'); else if (key == get_action_key(world.keybindings, "keys mod")) keyswin_mod_key (&world, &win_meta); + else if (key == get_action_key(world.keybindings, "load map")) + map = load_map(); + else if (key == get_action_key(world.keybindings, "save map")) + save_map(&map); else if (key == get_action_key(world.keybindings, "map up")) map_scroll (&map, 'n'); else if (key == get_action_key(world.keybindings, "map down"))