"""Call make_world()."""
val = integer_test(seed_string, 0, 4294967295)
if None != val:
- from server.config.misc import make_world_func
- make_world_func(val)
+ from server.make_world import make_world
+ make_world(val)
def command_maplength(maplength_string):
world_db["WORLD_ACTIVE"] = 1
else:
print("Ignoring: No map defined for world to activate.")
- return
def command_tid(id_string):
or name == "pickup":
world_db["ThingActions"][command_taid.id]["TA_NAME"] = name
if 1 == world_db["WORLD_ACTIVE"]:
- wait_defined = False
for id in world_db["ThingActions"]:
if "wait" == world_db["ThingActions"][id]["TA_NAME"]:
- wait_defined = True
break
- if not wait_defined:
+ else:
set_world_inactive()
else:
print("Ignoring: Invalid action name.")
- # In contrast to the original,naming won't map a function to a ThingAction.
def setter(category, key, min, max=None):
def command_ai():
"""Call ai() on player Thing, then turn_over()."""
- from server.config.actions import ai_func
- ai_func(world_db["Things"][0])
+ from server.ai import ai
+ ai(world_db["Things"][0])
turn_over()