from server.config.io import io_db
from server.io import log, strong_write
from server.utils import integer_test, id_setter
-from server.world import build_fov_map, update_map_memory, set_world_inactive,\
- turn_over
+from server.world import set_world_inactive, turn_over
+from server.update_map_memory import update_map_memory
+from server.build_fov_map import build_fov_map
def command_plugin(str_plugin):
"""Run code in plugins/[str_plugin]."""
import os
if (str_plugin.replace("_", "").isalnum()
- and os.access("plugins/" + str_plugin, os.F_OK)):
- exec(open("plugins/" + str_plugin).read())
+ and os.access("plugins/server/" + str_plugin + ".py", os.F_OK)):
+ exec(open("plugins/server/" + str_plugin + ".py").read())
+ world_db["PLUGIN"] += [str_plugin]
return
print("Bad plugin name:", str_plugin)
if None != y and None != x and y < length and x < length:
pos = (y * world_db["MAP_LENGTH"]) + x
strong_write(io_db["file_out"], "THINGS_HERE START\n")
+ terrain = chr(world_db["Things"][0]["T_MEMMAP"][pos])
+ terrain_name = world_db["terrain_names"][terrain]
+ strong_write(io_db["file_out"], "terrain: " + terrain_name + "\n")
if "v" == chr(world_db["Things"][0]["fovmap"][pos]):
for id in [id for tid in sorted(list(world_db["ThingTypes"]))
for id in world_db["Things"]
"""Call make_world()."""
val = integer_test(seed_string, 0, 4294967295)
if None != val:
- from server.world import make_world
+ from server.make_world import make_world
make_world(val)
else:
print("World already active.")
elif 0 == world_db["WORLD_ACTIVE"]:
- wait_exists = False
for ThingAction in world_db["ThingActions"]:
if "wait" == world_db["ThingActions"][ThingAction]["TA_NAME"]:
- wait_exists = True
break
- player_exists = False
+ else:
+ print("Ignored: No wait action defined for world to activate.")
+ return
for Thing in world_db["Things"]:
if 0 == Thing:
- player_exists = True
break
- if wait_exists and player_exists and world_db["MAP"]:
+ else:
+ print("Ignored: No player defined for world to activate.")
+ return
+ if world_db["MAP"]:
for id in world_db["Things"]:
if world_db["Things"][id]["T_LIFEPOINTS"]:
build_fov_map(world_db["Things"][id])
world_db["Things"][0]["fovmap"] = empty_fovmap
world_db["WORLD_ACTIVE"] = 1
else:
- print("Ignoring: Not all conditions for world activation met.")
+ print("Ignoring: No map defined for world to activate.")
def command_tid(id_string):
print("Ignoring: No ThingType to settle new Thing in.")
return
type = list(world_db["ThingTypes"].keys())[0]
- from server.world import new_Thing
+ from server.new_thing import new_Thing
world_db["Things"][id] = new_Thing(type)
setting no ThingAction with name "wait" remains, call set_world_inactive().
"""
if name == "wait" or name == "move" or name == "use" or name == "drop" \
- or name == "pick_up":
+ or name == "pickup":
world_db["ThingActions"][command_taid.id]["TA_NAME"] = name
if 1 == world_db["WORLD_ACTIVE"]:
- wait_defined = False
for id in world_db["ThingActions"]:
if "wait" == world_db["ThingActions"][id]["TA_NAME"]:
- wait_defined = True
break
- if not wait_defined:
+ else:
set_world_inactive()
else:
print("Ignoring: Invalid action name.")
- # In contrast to the original,naming won't map a function to a ThingAction.
def setter(category, key, min, max=None):
set_command("wait")
+def action_exists(action):
+ matching_actions = [x for x in world_db["ThingActions"]
+ if world_db["ThingActions"][x]["TA_NAME"] == action]
+ if len(matching_actions) >= 1:
+ return True
+ print("No appropriate ThingAction defined.")
+ return False
+
+
def play_pickup():
- """Try "pick_up" as player's T_COMMAND"."""
- t = world_db["Things"][0]
- ids = [id for id in world_db["Things"] if id
- if not world_db["Things"][id]["carried"]
- if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
- if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]
- if not len(ids):
- log("NOTHING to pick up.")
- else:
- set_command("pick_up")
+ """Try "pickup" as player's T_COMMAND"."""
+ if action_exists("pickup"):
+ t = world_db["Things"][0]
+ ids = [id for id in world_db["Things"] if id
+ if not world_db["Things"][id]["carried"]
+ if world_db["Things"][id]["T_POSY"] == t["T_POSY"]
+ if world_db["Things"][id]["T_POSX"] == t["T_POSX"]]
+ if not len(ids):
+ log("NOTHING to pick up.")
+ else:
+ set_command("pickup")
def play_drop(str_arg):
"""Try "drop" as player's T_COMMAND, int(str_arg) as T_ARGUMENT / slot."""
- t = world_db["Things"][0]
- if 0 == len(t["T_CARRIES"]):
- log("You have NOTHING to drop in your inventory.")
- else:
- val = integer_test(str_arg, 0, 255)
- if None != val and val < len(t["T_CARRIES"]):
- world_db["Things"][0]["T_ARGUMENT"] = val
- set_command("drop")
+ if action_exists("drop"):
+ t = world_db["Things"][0]
+ if 0 == len(t["T_CARRIES"]):
+ log("You have NOTHING to drop in your inventory.")
else:
- print("Illegal inventory index.")
+ val = integer_test(str_arg, 0, 255)
+ if None != val and val < len(t["T_CARRIES"]):
+ world_db["Things"][0]["T_ARGUMENT"] = val
+ set_command("drop")
+ else:
+ print("Illegal inventory index.")
def play_use(str_arg):
"""Try "use" as player's T_COMMAND, int(str_arg) as T_ARGUMENT / slot."""
- t = world_db["Things"][0]
- if 0 == len(t["T_CARRIES"]):
- log("You have NOTHING to use in your inventory.")
- else:
- val = integer_test(str_arg, 0, 255)
- if None != val and val < len(t["T_CARRIES"]):
- id = t["T_CARRIES"][val]
- type = world_db["Things"][id]["T_TYPE"]
- if not world_db["ThingTypes"][type]["TT_TOOL"] == "food":
- log("You CAN'T consume this thing.")
- return
- world_db["Things"][0]["T_ARGUMENT"] = val
- set_command("use")
+ if action_exists("use"):
+ t = world_db["Things"][0]
+ if 0 == len(t["T_CARRIES"]):
+ log("You have NOTHING to use in your inventory.")
else:
- print("Illegal inventory index.")
+ val = integer_test(str_arg, 0, 255)
+ if None != val and val < len(t["T_CARRIES"]):
+ id = t["T_CARRIES"][val]
+ type = world_db["Things"][id]["T_TYPE"]
+ if not world_db["ThingTypes"][type]["TT_TOOL"] == "food":
+ log("You CAN'T consume this thing.")
+ return
+ world_db["Things"][0]["T_ARGUMENT"] = val
+ set_command("use")
+ else:
+ print("Illegal inventory index.")
def play_move(str_arg):
"""Try "move" as player's T_COMMAND, str_arg as T_ARGUMENT / direction."""
- from server.config.world_data import directions_db
- t = world_db["Things"][0]
- if not str_arg in directions_db:
- print("Illegal move direction string.")
- return
- dir = ord(directions_db[str_arg])
- from server.utils import mv_yx_in_dir_legal
- move_result = mv_yx_in_dir_legal(chr(dir), t["T_POSY"], t["T_POSX"])
- if 1 == move_result[0]:
- pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
- if ord(".") == world_db["MAP"][pos]:
- world_db["Things"][0]["T_ARGUMENT"] = dir
- set_command("move")
+ if action_exists("move"):
+ from server.config.world_data import directions_db, symbols_passable
+ t = world_db["Things"][0]
+ if not str_arg in directions_db:
+ print("Illegal move direction string.")
return
- log("You CAN'T move there.")
+ dir = ord(directions_db[str_arg])
+ from server.utils import mv_yx_in_dir_legal
+ move_result = mv_yx_in_dir_legal(chr(dir), t["T_POSY"], t["T_POSX"])
+ if 1 == move_result[0]:
+ pos = (move_result[1] * world_db["MAP_LENGTH"]) + move_result[2]
+ if ord("~") == world_db["MAP"][pos]:
+ log("You can't SWIM.")
+ return
+ if chr(world_db["MAP"][pos]) in symbols_passable:
+ world_db["Things"][0]["T_ARGUMENT"] = dir
+ set_command("move")
+ return
+ log("You CAN'T move there.")
def command_ai():