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Widen Square view, too.
[plomrogue2-experiments]
/
new2
/
rogue_chat_curses.py
diff --git
a/new2/rogue_chat_curses.py
b/new2/rogue_chat_curses.py
index a41ac73f8fae97012430ccc9ff002e78779ac49f..9eb99c89354b9402aeddc28f857c0f1b01cd91d5 100755
(executable)
--- a/
new2/rogue_chat_curses.py
+++ b/
new2/rogue_chat_curses.py
@@
-225,7
+225,10
@@
class TUI:
self.log_msg(" :P or :play - switch to play mode");
self.log_msg(" :? or :study - switch to study mode");
self.log_msg("commands common to study and play mode:");
self.log_msg(" :P or :play - switch to play mode");
self.log_msg(" :? or :study - switch to study mode");
self.log_msg("commands common to study and play mode:");
- self.log_msg(" w,a,s,d - move");
+ if type(self.game.map_geometry) == MapGeometrySquare:
+ self.log_msg(" w,a,s,d - move");
+ elif type(self.game.map_geometry) == MapGeometryHex:
+ self.log_msg(" e,d,c,x,s,w - move");
self.log_msg(" C - switch to chat mode");
self.log_msg("commands specific to play mode:");
self.log_msg(" E - write following ASCII character");
self.log_msg(" C - switch to chat mode");
self.log_msg("commands specific to play mode:");
self.log_msg(" E - write following ASCII character");
@@
-297,7
+300,7
@@
class TUI:
def reset_screen_size():
self.size = YX(*stdscr.getmaxyx())
def reset_screen_size():
self.size = YX(*stdscr.getmaxyx())
- self.size = self.size - YX(self.size.y %
2
, 0)
+ self.size = self.size - YX(self.size.y %
4
, 0)
self.size = self.size - YX(0, self.size.x % 4)
self.window_width = int(self.size.x / 2)
self.size = self.size - YX(0, self.size.x % 4)
self.window_width = int(self.size.x / 2)
@@
-381,15
+384,14
@@
class TUI:
indent = 0 if indent else 1
else:
for line in map_lines_split:
indent = 0 if indent else 1
else:
for line in map_lines_split:
- map_lines += [''.join(line)]
+ map_lines += ['
'.join(line)]
window_center = YX(int(self.size.y / 2),
int(self.window_width / 2))
player = self.game.get_thing(self.game.player_id, False)
center = player.position
if self.mode.shows_info:
center = self.explorer
window_center = YX(int(self.size.y / 2),
int(self.window_width / 2))
player = self.game.get_thing(self.game.player_id, False)
center = player.position
if self.mode.shows_info:
center = self.explorer
- if type(self.game.map_geometry) == MapGeometryHex:
- center = YX(center.y, center.x * 2)
+ center = YX(center.y, center.x * 2)
offset = center - window_center
if type(self.game.map_geometry) == MapGeometryHex and offset.y % 2:
offset += YX(0, 1)
offset = center - window_center
if type(self.game.map_geometry) == MapGeometryHex and offset.y % 2:
offset += YX(0, 1)