"drop": (1, False, play_drop),
"use": (1, False, play_use),
"ai": (0, False, command_ai)
}
# TODO: Unhandled cases: (Un-)killing animates (esp. player!) with T_LIFEPOINTS.
"drop": (1, False, play_drop),
"use": (1, False, play_use),
"ai": (0, False, command_ai)
}
# TODO: Unhandled cases: (Un-)killing animates (esp. player!) with T_LIFEPOINTS.