uint8_t player_type; /* Map object type that player will start as. */
uint8_t is_verbose; /* Should server send debugging info to stdout? */
uint8_t map_obj_count; /* Counts map objects generated so far. */
uint8_t player_type; /* Map object type that player will start as. */
uint8_t is_verbose; /* Should server send debugging info to stdout? */
uint8_t map_obj_count; /* Counts map objects generated so far. */