length = world_db["MAP_LENGTH"]
fov = bytearray(b' ' * (length ** 2))
for pos in range(length ** 2):
- fovflag = world_db["Things"][0]["fovmap"][pos]
- if 'v' == chr(fovflag):
+ if 'v' == chr(world_db["Things"][0]["fovmap"][pos]):
fov[pos] = world_db["MAP"][pos]
for i in range(3):
draw_visible_Things(fov, i)
string = write_map(string, fov)
mem = world_db["Things"][0]["T_MEMMAP"][:]
for i in range(2):
- for id in world_db["Things"][0]["T_MEMTHING"]:
- type = world_db["Things"][id]["T_TYPE"]
+ for memthing in world_db["Things"][0]["T_MEMTHING"]:
+ type = world_db["Things"][memthing[0]]["T_TYPE"]
consumable = world_db["ThingTypes"][type]["TT_CONSUMABLE"]
if (i == 0 and not consumable) or (i == 1 and consumable):
- c = world_db["ThingTypes"][type]["TT_SYMBOL"]
- mem[(y * length) + x] = ord(c)
+ c = world_db["ThingTypes"][type]["TT_SYMBOL"]
+ mem[(memthing[1] * length) + memthing[2]] = ord(c)
string = write_map(string, mem)
atomic_write(io_db["path_worldstate"], string)
strong_write(io_db["file_out"], "WORLD_UPDATED\n")
y = world_db["Things"][id]["T_POSY"]
x = world_db["Things"][id]["T_POSY"]
if "v" == chr(t["fovmap"][(y * world_db["MAP_LENGTH"]) + x]):
- t["T_MEMTHING"] = (type, y, x)
+ t["T_MEMTHING"].append((type, y, x))
def set_world_inactive():
raise SystemExit("received QUIT command")
-def command_thingshere(y, x):
- # DUMMY
- print("Ignoring not-yet implemented THINGS_HERE command.")
+def command_thingshere(str_y, str_x):
+ """Write to out file list of Things known to player at coordinate y, x."""
+ def write_thing_if_here():
+ if y == world_db["Things"][id]["T_POSY"] \
+ and x == world_db["Things"][id]["T_POSX"]:
+ type = world_db["Things"][id]["T_TYPE"]
+ name = world_db["ThingTypes"][type]["TT_NAME"]
+ strong_write(io_db["file_out"], name + "\n")
+ if world_db["WORLD_ACTIVE"]:
+ y = integer_test(str_y, 0, 255)
+ x = integer_test(str_x, 0, 255)
+ length = world_db["MAP_LENGTH"]
+ if None != y and None != x and y < length and x < length:
+ pos = (y * world_db["MAP_LENGTH"]) + x
+ strong_write(io_db["file_out"], "THINGS_HERE START\n")
+ if "v" == chr(world_db["Things"][0]["fovmap"][pos]):
+ for id in world_db["Things"]:
+ write_thing_if_here()
+ else:
+ for id in world_db["Things"]["T_MEMTHING"]:
+ write_thing_if_here()
+ strong_write(io_db["file_out"], "THINGS_HERE END\n")
+ else:
+ print("Ignoring: Invalid map coordinates.")
+ else:
+ print("Ignoring: Command only works on existing worlds.")
def command_seedmap(seed_string):
update_map_memory(world_db["Things"][0])
for type in world_db["ThingTypes"]:
for i in range(world_db["ThingTypes"][type]["TT_START_NUMBER"]):
- id = id_setter(-1, "Things")
- world_db["Things"][id] = new_Thing(playertype)
+ if type != playertype:
+ id = id_setter(-1, "Things")
+ world_db["Things"][id] = new_Thing(type)
# TODO: Positioning.
strong_write(io_db["file_out"], "NEW_WORLD\n")
try:
opts = parse_command_line_arguments()
setup_server_io()
- # print("DUMMY: Run game.")
if None != opts.replay:
replay_game()
else:
raise
finally:
cleanup_server_io()
- # print("DUMMY: (Clean up C heap.)")