for (; i < len; i++)
{
uint8_t next_i = i + 1;
- if ( next_i == len
- || old_char != path[next_i])
+ if (next_i == len || old_char != path[next_i])
{
break;
}
dist_max = world.map->size.x;
}
uint8_t escape = 0;
- uint8_t dist, i, j;
+ uint8_t dist, j;
+ uint16_t i;
for (dist = 1; !escape && dist <= dist_max; dist++)
{
char * path = try_malloc(dist + 1, f_name);