{
struct Win * win_map = get_win_by_id('m');
win_map->center.y = world.player_pos.y;
- win_map->center.x = world.player_pos.x * 2;
+ win_map->center.x = world.player_pos.x * 2 + (world.player_pos.y % 2);
+}
+
+
+
+extern void toggle_autofocus()
+{
+ world.focus_each_turn = world.focus_each_turn ? 0 : 1;
}