struct Win;
-/* Write "text" into window "win". Start on row "start_y". Fill unused rows with
- * whitespace.
+/* Write "text" into window "win" as far as possible. Start on row "start_y".
+ *
+ * TODO: Why is this external?
*/
extern void draw_with_linebreaks(struct Win * win, char * text,
uint16_t start_y);
-/* Write "text" not starting from the top but from the bottom of "win". */
+/* Write "text" not starting from the top but from the bottom of "win".
+ *
+ * TODO: Why is this external?
+ */
extern void draw_text_from_bottom(struct Win * win, char * text);
/* Draw game map and actors/objects on it into "win". Respect scroll offset. */
-extern void draw_map_win (struct Win * win);
+extern void draw_map_win(struct Win * win);
/* Draw into "win" the game / player status infos. */
-extern void draw_info_win (struct Win * win);
+extern void draw_info_win(struct Win * win);
/* Draw keybindings selection/manipulation menu. */
-extern void draw_keys_win (struct Win * win);
+extern void draw_keys_win(struct Win * win);