default:
exit(EXIT_FAILURE); } }
- // Initialize log, player, monsters and items.
+ // Initialize log, player, monster/item definitions and monsters/items.
world.log = calloc(1, sizeof(char));
update_log (&world, " ");
struct Player player;
world.player = &player;
world.monster = 0;
world.item = 0;
- struct MonsterDef monster_def_A;
- monster_def_A.map_obj_def.id = 1;
- monster_def_A.map_obj_def.mapchar = 'a';
- monster_def_A.map_obj_def.desc = "ANT";
- monster_def_A.hitpoints_start = 1;
- struct MonsterDef monster_def_B;
- monster_def_B.map_obj_def.id = 2;
- monster_def_B.map_obj_def.mapchar = 'z';
- monster_def_B.map_obj_def.desc = "ZOMBIE";
- monster_def_B.hitpoints_start = 3;
- struct MonsterDef monster_def_C;
- monster_def_C.map_obj_def.id = 3;
- monster_def_C.map_obj_def.mapchar = 'S';
- monster_def_C.map_obj_def.desc = "SHOGGOTH";
- monster_def_C.hitpoints_start = 9;
- world.monster_def = &monster_def_A;
- monster_def_A.map_obj_def.next = (struct MapObjDef *) &monster_def_B;
- monster_def_B.map_obj_def.next = (struct MapObjDef *) &monster_def_C;
- monster_def_C.map_obj_def.next = NULL;
- struct ItemDef item_def_A;
- item_def_A.map_obj_def.id = 4;
- item_def_A.map_obj_def.mapchar = '#';
- struct ItemDef item_def_B;
- item_def_B.map_obj_def.id = 5;
- item_def_B.map_obj_def.mapchar = '%';
- world.item_def = &item_def_A;
- item_def_A.map_obj_def.next = (struct MapObjDef *) &item_def_B;
- item_def_B.map_obj_def.next = NULL;
+ init_map_object_defs(&world, "defs");
// For interactive mode, try to load world state from savefile.
FILE * file;
player.pos.x = read_uint16_bigendian(file) - 1;
player.hitpoints = fgetc(file);
read_map_objects (&world.monster, file, sizeof(struct Monster), read_map_objects_monsterdata);
- read_map_objects (&world.item, file, sizeof(struct Item), readwrite_map_objects_dummy);
+ read_map_objects (&world.item, file, sizeof(struct Item), NULL);
fclose(file); }
// For non-interactive mode, try to load world state from record file.
world.map = ↦
if (1 == world.turn) {
player.pos = find_passable_pos(&map);
- void * foo = build_map_objects (&world, &world.monster, 1, 1 + rrand(0,0) % 27, sizeof(struct Monster),
+ void * foo = build_map_objects (&world, &world.monster, 0, 1 + rrand(0,0) % 27, sizeof(struct Monster),
build_map_objects_monsterdata);
- foo = build_map_objects (&world, foo, 2, 1 + rrand(0,0) % 9, sizeof(struct Monster),
+ foo = build_map_objects (&world, foo, 1, 1 + rrand(0,0) % 9, sizeof(struct Monster),
build_map_objects_monsterdata);
- build_map_objects (&world, foo, 3, 1 + rrand(0,0) % 3, sizeof(struct Monster),
+ build_map_objects (&world, foo, 2, 1 + rrand(0,0) % 3, sizeof(struct Monster),
build_map_objects_monsterdata);
- foo = build_map_objects (&world, &world.item, 4, 1 + rrand(0,0) % 3, sizeof(struct Item),
+ foo = build_map_objects (&world, &world.item, 3, 1 + rrand(0,0) % 3, sizeof(struct Item),
build_map_objects_itemdata);
- build_map_objects (&world, foo, 5, 1 + rrand(0,0) % 3, sizeof(struct Item), build_map_objects_itemdata); }
+ build_map_objects (&world, foo, 4, 1 + rrand(0,0) % 3, sizeof(struct Item), build_map_objects_itemdata); }
// Initialize window system and windows.
WINDOW * screen = initscr();
else
quit_called = meta_keys(key, &world, &win_meta, &win_keys, &win_map, &win_info, &win_log);
if (1 == quit_called)
- break; } }
+ exit_game(&world, &map); } }
// Interactive mode.
else {
else
quit_called = meta_keys(key, &world, &win_meta, &win_keys, &win_map, &win_info, &win_log);
if (1 == quit_called)
- break; } }
-
- // Clean up and exit.
- free(map.cells);
- for (key = 0; key <= world.keyswindata->max; key++)
- free(world.keybindings[key].name);
- free(world.keybindings);
- free(world.keyswindata);
- free(world.log);
- endwin();
- return 0; }
+ exit_game(&world, &map); } } }