#include "things.h" /* Thing, ThingType, free_things(), add_things(),
* get_thing_id_action_id_by_name()
*/
-#include "run.h" /* obey_msg(), io_loop(), record() */
+#include "run.h" /* obey_msg(), io_loop(), record(), send_to_outfile() */
#include "world.h" /* global world */
world.turn = 1;
world.do_update = 1;
world.exists = 1;
+ send_to_outfile("NEW_WORLD\n");
return 0;
}