struct Win * chain_start;
struct Win * chain_end;
struct Win * active;
- int height;
- int width; };
+ int height; };
struct Win {
struct Win * prev;
int width;
int height;
WINDOW * curses_win;
- char border_left;
- char border_down;
char * title;
void (* draw) (struct Win *);
void * data; };