X-Git-Url: https://plomlompom.com/repos//%22https:/validator.w3.org/check?a=blobdiff_plain;f=TODO;h=414e1550a715709090833998aba408abd5cd8842;hb=7200388374e47f0c4370bd033be9c60247f2a076;hp=e80f6d7de8231ccb04415f9f07fcc60b2d9a5339;hpb=8bdc3ca1ee8ef89c0d9a6bce35bead180ce67893;p=plomrogue diff --git a/TODO b/TODO index e80f6d7..414e155 100644 --- a/TODO +++ b/TODO @@ -9,19 +9,19 @@ BOTH SERVER/CLIENT: - be more strict and humble when allocating memory from the stack -SERVER: +- maps are always as wide as high, so only use one of the two values -- implement field of view / line of sight and obstacles for those on the map +SERVER: - is it actually useful to define map object action ids in the config file? - for game continuation, replace re-playing of whole record files with loading game state snapshots / save files -- why does an MapObjAct id of 0 fail? - CLIENT: - enable toggling of window borders - make log scrollable + +- repair single window interface config files (fix double use of keycode 100)