X-Git-Url: https://plomlompom.com/repos//%22https:/validator.w3.org/check?a=blobdiff_plain;f=TODO;h=9548c13d266664be30ee952f8ea4633630ae69ae;hb=508139b82b5468431081ccf63dbaccb57a840f22;hp=9226ff0def768bd29f9bbb0dc3dfa5a68a525f73;hpb=6b1d36c9e673fd8f8595119080dca63a39ba483b;p=plomrogue diff --git a/TODO b/TODO index 9226ff0..9548c13 100644 --- a/TODO +++ b/TODO @@ -2,26 +2,28 @@ Next planned steps in plomrogue development: BOTH SERVER/CLIENT: +- expand use of hardcoded_strings module(s) + - make server and client communicate by specific world state info requests in server/out, replacing server/worldstate -- check for return values of *printf() +- quote escaping in token_from_line() -- be more strict and humble when allocating memory from the stack +- do something about common crashes caused by server/client miscommunication SERVER: -- implement field of view / line of sight and obstacles for those on the map - -- is it actually useful to define map object action ids in the config file? +- fix hardcoded MAGIC MEAT eating message in thing_actions.c -- for game continuation, replace re-playing of whole record files with loading - game state snapshots / save files +- grow amount of possible things from UINT8_MAX to UINT16_MAX CLIENT: -- enable toggling of window borders +- re-work unnecessary complex command / keybinding / server message mapping + +- only send "ITEM_HERE" query to server when the dependent window is open -- make log scrollable +BUILD PROCESS: -- nav_inventory() expects too short inventory string length for i +- erlehmann's redo scripts are not OSX-compliant, see: +