X-Git-Url: https://plomlompom.com/repos//%22https:/validator.w3.org/check?a=blobdiff_plain;f=TODO;h=a892e094e48ea54ddeb473ce665008d89ea89aef;hb=aaa8274f5566c6f1a16bb3c8971f422ff06d0e37;hp=e80f6d7de8231ccb04415f9f07fcc60b2d9a5339;hpb=c5b561a819b971151d824e0aa9622f6fc074ff28;p=plomrogue diff --git a/TODO b/TODO index e80f6d7..a892e09 100644 --- a/TODO +++ b/TODO @@ -1,27 +1,28 @@ Next planned steps in plomrogue development: +IN GENERAL: + +- expand use of hardcoded_strings module(s) + BOTH SERVER/CLIENT: - make server and client communicate by specific world state info requests in server/out, replacing server/worldstate -- check for return values of *printf() - -- be more strict and humble when allocating memory from the stack - SERVER: -- implement field of view / line of sight and obstacles for those on the map - -- is it actually useful to define map object action ids in the config file? +- consider + -- for game continuation, replace re-playing of whole record files with loading - game state snapshots / save files +- save confserver/world data in record and save file, too; handle them like god + commands -- why does an MapObjAct id of 0 fail? +- rectify the mentioning of line counts in command reading error messages CLIENT: - enable toggling of window borders - make log scrollable + +- re-work unnecessary complex command / keybinding / server message mapping