X-Git-Url: https://plomlompom.com/repos//%22https:/validator.w3.org/check?a=blobdiff_plain;f=TODO;h=c3c5b5fe2c2c65f9cbf5fbd333f07579fc34e264;hb=57a981d4fc0a6f24116c8fad753df57e168551ed;hp=b90cb760869500a4469917c237421ae5bf691744;hpb=cc4ed0c49279f08a053a3e3a9a4acba22283a01f;p=plomrogue diff --git a/TODO b/TODO index b90cb76..c3c5b5f 100644 --- a/TODO +++ b/TODO @@ -9,11 +9,7 @@ BOTH SERVER/CLIENT: - be more strict and humble when allocating memory from the stack -- in textfield_width(), handle too large lines somehow - -- use select() polling where possible for server-client communication - -- may err_line store the processed line internally as it does the line count +- handle crashes on OS X: SERVER: @@ -21,17 +17,13 @@ SERVER: - is it actually useful to define map object action ids in the config file? -- make shape of map (and diagonal movement penalty) configurable in config file - - for game continuation, replace re-playing of whole record files with loading game state snapshots / save files -- why does an MapObjAct id of 0 fail? - CLIENT: - enable toggling of window borders - make log scrollable -- implement server-config-file-like parsing for client-config-files, too +- fix buggy scrollling of large maps