X-Git-Url: https://plomlompom.com/repos//%22https:/validator.w3.org/check?a=blobdiff_plain;f=TODO;h=c8b668126d80ff99a19d069220ac28b92787ea9c;hb=edebb2bf9aa780ee2f7006c1d2be9168564d34df;hp=c48735b63846d6411b64d60baa94a6ecb213c9dd;hpb=a682b00a95dad20d8a85ebd76bb5e276884fc745;p=plomrogue diff --git a/TODO b/TODO index c48735b..c8b6681 100644 --- a/TODO +++ b/TODO @@ -2,33 +2,19 @@ Next planned steps in plomrogue development: IN GENERAL: -- check for return values of *printf() +- expand use of hardcoded_strings module(s) -- be more strict and humble when allocating memory from the stack +SERVER: -- expand use of hardcoded_strings module(s) +- check whether saving every player turn slows down gameplay BOTH SERVER/CLIENT: - make server and client communicate by specific world state info requests in server/out, replacing server/worldstate -SERVER: - -- consider - - -- save confserver/world data in record and save file, too; handle them like god - commands - -- ensure atomic re-writing of savefile - -- FOV algorithm is buggy in large maps - CLIENT: -- enable toggling of window borders - -- make log scrollable +- re-work unnecessary complex command / keybinding / server message mapping -- do something about a growing log slowing down the client +- fix memory leakin draw_wins module