X-Git-Url: https://plomlompom.com/repos//%22https:/validator.w3.org/check?a=blobdiff_plain;f=plomrogue%2Fgame.py;h=90f70d9937ab84d4afd0f47ea5da4e6c8893324c;hb=8aad5c25535b1570ff7a59c170cfec677b9f74c7;hp=088db9d739a0eb7854608613758c28ff76cc2f0e;hpb=7c03e8e8e4ed15f01e29dd331596719058af9f07;p=plomrogue2 diff --git a/plomrogue/game.py b/plomrogue/game.py index 088db9d..90f70d9 100755 --- a/plomrogue/game.py +++ b/plomrogue/game.py @@ -307,8 +307,9 @@ class Game(GameBase): if hasattr(t, 'installable') and not t.portable: self.io.send('THING_INSTALLED %s' % (t.id_), c_id) if hasattr(t, 'design'): - self.io.send('THING_HAT %s %s' % (t.id_, - quote(t.design)), c_id) + self.io.send('THING_DESIGN %s %s %s' + % (t.id_, t.design_size, quote(t.design)), + c_id) for t in [t for t in player.seen_things if t.carrying]: # send this last so all carryable things are already created self.io.send('THING_CARRYING %s %s' % (t.id_, t.carrying.id_), @@ -345,6 +346,7 @@ class Game(GameBase): 'thing_id': t.id_, 'status': 'player' } + print('DEBUG LOGIN', t.name, len(self.sessions)) self.io.send('PLAYER_ID %s' % t.id_, connection_id) self.io.send('LOGIN_OK', connection_id) self.io.send('CHAT ' + quote(t.name + ' entered the map.')) @@ -372,6 +374,7 @@ class Game(GameBase): spawn_point = self.add_thing('SpawnPoint', t.position) spawn_point.temporary = True spawn_point.name = t.name + print('DEBUG LEFT MAP', t.name) self.remove_thing(t) to_delete += [connection_id] for connection_id in to_delete: @@ -555,11 +558,13 @@ class Game(GameBase): write(f, 'GOD_THING_NAME %s %s' % (t.id_, quote(t.name))) if hasattr(t, 'installable') and (not t.portable): write(f, 'THING_INSTALLED %s' % t.id_) + if hasattr(t, 'design'): + if t.type_ != 'Hat': + write(f, 'GOD_THING_DESIGN_SIZE %s %s' % (t.id_, + t.design_size)) + write(f, 'GOD_THING_DESIGN %s %s' % (t.id_, quote(t.design))) if t.type_ == 'Door' and t.blocks_movement: write(f, 'THING_DOOR_CLOSED %s %s' % (t.id_, int(t.locked))) - elif t.type_ == 'Hat': - write(f, 'THING_HAT_DESIGN %s %s' % (t.id_, - quote(t.design))) elif t.type_ == 'MusicPlayer': write(f, 'THING_MUSICPLAYER_SETTINGS %s %s %s %s' % (t.id_, int(t.playing), t.playlist_index, int(t.repeat)))