X-Git-Url: https://plomlompom.com/repos//%22https:/validator.w3.org/check?a=blobdiff_plain;f=plomrogue%2Fthings.py;h=0d17d3c029469713ed25305d20433467a847b6d2;hb=9c9475a01bbbd18b69056a9564768df6bff36539;hp=5948cb6b6ebbc1b92f6ec8d8adc76f919351d578;hpb=aab94ffb12aa0dedc240d7b29001699b95c49249;p=plomrogue2 diff --git a/plomrogue/things.py b/plomrogue/things.py index 5948cb6..0d17d3c 100644 --- a/plomrogue/things.py +++ b/plomrogue/things.py @@ -68,11 +68,13 @@ class Thing(ThingBase): return lowered_msg largest_audible_distance = 20 - # player's don't block sound (or should they?) - things = [t for t in self.game.things if t.type_ != 'Player'] + # player's don't block sound + obstacles = [t.position for t in self.game.things + if t.blocking and t.type_ != 'Player'] sound_blockers = self.game.get_sound_blockers() - dijkstra_map = DijkstraMap(sound_blockers, things, self.game.maps, self.position, - largest_audible_distance, self.game.get_map) + dijkstra_map = DijkstraMap(sound_blockers, obstacles, self.game.maps, + self.position, largest_audible_distance, + self.game.get_map) url_limits = [] for m in re.finditer('https?://[^\s]+', msg): url_limits += [m.start(), m.end()] @@ -117,7 +119,6 @@ class ThingSpawner(Thing): if t != self and t.position == self.position]: return self.game.add_thing(self.child_type, self.position) - # self.game.changed = True handled by add_thing @@ -184,7 +185,8 @@ class Thing_Bottle(Thing): fov_map_class = self.game.map_geometry.fov_map_class fov_radius = 12 light_blockers = self.game.get_light_blockers() - fov = fov_map_class(light_blockers, self.game.things, self.game.maps, + obstacles = [t.position for t in self.game.things if t.blocking] + fov = fov_map_class(light_blockers, obstacles, self.game.maps, self.position, fov_radius, self.game.get_map) fov.init_terrain() visible_players = [] @@ -246,8 +248,7 @@ class Thing_HatRemixer(Thing): hat.design = new_design self.sound('HAT REMIXER', 'remixing a hat …') self.game.changed = True - # FIXME: pseudo-FOV-change actually - self.game.record_fov_change(self.position) + self.game.record_change(self.position, 'other') @@ -373,7 +374,6 @@ class Thing_BottleDeposit(Thing): elif choice == 'Hat': msg += 'pick it up and then use "(un-)wear" on it!' self.sound('BOTTLE DEPOSITOR', msg) - # self.game.changed = True done by game.add_thing def accept(self): self.bottle_counter += 1 @@ -412,13 +412,19 @@ class ThingAnimate(Thing): super().__init__(*args, **kwargs) self.next_task = [None] self.task = None - self.invalidate_map_view() - - def invalidate_map_view(self): - self._fov = None - self._visible_terrain = None - self._visible_control = None - self._seen_things = None + self.invalidate('fov') + self.invalidate('other') # currently redundant though + + def invalidate(self, type_): + if type_ == 'fov': + self._fov = None + self._visible_terrain = None + self._visible_control = None + self.invalidate('other') + elif type_ == 'other': + self._seen_things = None + self._seen_annotation_positions = None + self._seen_portal_positions = None def set_next_task(self, task_name, args=()): task_class = self.game.tasks[task_name] @@ -439,9 +445,7 @@ class ThingAnimate(Thing): # TODO: refactor with self.send_msg self.game.io.send('DEFAULT_COLORS', c_id) self.game.io.send('CHAT "You sober up."', c_id) - #self.invalidate_map_view() - # FIXME: pseudo-FOV-change actually - self.game.record_fov_change(self.position) + self.invalidate('fov') break self.game.changed = True if self.task is None: @@ -462,7 +466,8 @@ class ThingAnimate(Thing): fov_map_class = self.game.map_geometry.fov_map_class fov_radius = 3 if self.drunk > 0 else 12 light_blockers = self.game.get_light_blockers() - self._fov = fov_map_class(light_blockers, self.game.things, self.game.maps, + obstacles = [t.position for t in self.game.things if t.blocking] + self._fov = fov_map_class(light_blockers, obstacles, self.game.maps, self.position, fov_radius, self.game.get_map) def multiprocessible_fov_stencil(self): @@ -521,6 +526,31 @@ class ThingAnimate(Thing): if self.fov_test(*t.position)] return self._seen_things + @property + def seen_annotation_positions(self): + if self._seen_annotation_positions is not None: + return self._seen_annotation_positions + self._seen_annotation_positions = [] + for big_yx in self.game.annotations: + for little_yx in [little_yx for little_yx + in self.game.annotations[big_yx] + if self.fov_test(big_yx, little_yx)]: + self._seen_annotation_positions += [(big_yx, little_yx)] + return self._seen_annotation_positions + + @property + def seen_portal_positions(self): + if self._seen_portal_positions is not None: + return self._seen_portal_positions + self._seen_portal_positions = [] + for big_yx in self.game.portals: + for little_yx in [little_yx for little_yx + in self.game.portals[big_yx] + if self.fov_test(big_yx, little_yx)]: + self._seen_portal_positions += [(big_yx, little_yx)] + return self._seen_portal_positions + + class Thing_Player(ThingAnimate): symbol_hint = '@'