X-Git-Url: https://plomlompom.com/repos//%22https:/validator.w3.org/check?a=blobdiff_plain;f=server%2Fworld.py;h=c18715962c801022a91b904e1a6eaa010d9c7ae3;hb=c7b16860b937a0f5b7055ed53c7c4d228e3b275d;hp=f31c3a69cae77efcd104006f1e0ce88c52c700c8;hpb=08f8592f1a1e5d340b6c2372551f0a3da28a07d8;p=plomrogue diff --git a/server/world.py b/server/world.py index f31c3a6..c187159 100644 --- a/server/world.py +++ b/server/world.py @@ -8,19 +8,18 @@ def thingproliferation(t, prol_map): """To chance of 1/TT_PROLIFERATE, create t offspring in open neighbor cell. Naturally only works with TT_PROLIFERATE > 0. The neighbor cell must be be - marked '.' in prol_map. If there are several map cell candidates, one is + marked "." in prol_map. If there are several map cell candidates, one is selected randomly. """ - from server.config.world_data import directions_db + from server.config.world_data import directions_db, symbols_passable from server.utils import mv_yx_in_dir_legal prolscore = world_db["ThingTypes"][t["T_TYPE"]]["TT_PROLIFERATE"] if prolscore and (1 == prolscore or 1 == (rand.next() % prolscore)): candidates = [] for dir in [directions_db[key] for key in sorted(directions_db.keys())]: mv_result = mv_yx_in_dir_legal(dir, t["T_POSY"], t["T_POSX"]) - if mv_result[0] and ord('.') == prol_map[mv_result[1] - * world_db["MAP_LENGTH"] - + mv_result[2]]: + c = prol_map[mv_result[1] + world_db["MAP_LENGTH"] + mv_result[2]] + if mv_result[0] and str(c) in symbols_passable: candidates.append((mv_result[1], mv_result[2])) if len(candidates): i = rand.next() % len(candidates) @@ -82,24 +81,18 @@ def build_fov_map(t): raise RuntimeError("Malloc error in build_fov_Map().") -def new_Thing(type, pos=(0, 0)): +def new_Thing(_type, pos=(0, 0)): """Return Thing of type T_TYPE, with fovmap if alive and world active.""" - thing = { - "T_LIFEPOINTS": world_db["ThingTypes"][type]["TT_LIFEPOINTS"], - "T_ARGUMENT": 0, - "T_PROGRESS": 0, - "T_SATIATION": 0, - "T_COMMAND": 0, - "T_TYPE": type, - "T_POSY": pos[0], - "T_POSX": pos[1], - "T_CARRIES": [], - "carried": False, - "T_MEMTHING": [], - "T_MEMMAP": False, - "T_MEMDEPTHMAP": False, - "fovmap": False - } + from server.config.world_data import thing_defaults + thing = {} + for key in thing_defaults: + thing[key] = thing_defaults[key] + if type(thing[key]) == list: + thing[key] = thing[key][:] + thing["T_LIFEPOINTS"] = world_db["ThingTypes"][_type]["TT_LIFEPOINTS"] + thing["T_TYPE"] = _type + thing["T_POSY"] = pos[0] + thing["T_POSX"] = pos[1] if world_db["WORLD_ACTIVE"] and thing["T_LIFEPOINTS"]: build_fov_map(thing) return thing @@ -241,6 +234,7 @@ def make_world(seed): of ID = world["PLAYER_TYPE"]. Place Things randomly, and actors not on each other. Init player's memory map. Write "NEW_WORLD" line to out file. """ + from server.config.world_data import symbols_passable def free_pos(): i = 0 @@ -249,7 +243,8 @@ def make_world(seed): while 1: y = rand.next() % world_db["MAP_LENGTH"] x = rand.next() % world_db["MAP_LENGTH"] - if "." == chr(world_db["MAP"][y * world_db["MAP_LENGTH"] + x]): + if chr(world_db["MAP"][y * world_db["MAP_LENGTH"] + x]) in \ + symbols_passable: break i += 1 if i == 65535: @@ -264,6 +259,10 @@ def make_world(seed): return (y, x) rand.seed = seed + if world_db["MAP_LENGTH"] < 1: + print("Ignoring: No map length >= 1 defined.") + return + libpr.set_maplength(world_db["MAP_LENGTH"]) player_will_be_generated = False playertype = world_db["PLAYER_TYPE"] for ThingType in world_db["ThingTypes"]: @@ -305,8 +304,7 @@ def make_world(seed): def turn_over(): """Run game world and its inhabitants until new player input expected.""" - from server.config.actions import action_db - from server.ai import ai + from server.config.actions import action_db, ai_func id = 0 whilebreaker = False while world_db["Things"][0]["T_LIFEPOINTS"]: @@ -327,7 +325,7 @@ def turn_over(): if 0 == id: whilebreaker = True break - ai(Thing) + ai_func(Thing) try_healing(Thing) hunger(Thing) if Thing["T_LIFEPOINTS"]: @@ -338,7 +336,6 @@ def turn_over(): if Thing["T_PROGRESS"] == ThingAction["TA_EFFORT"]: action = action_db["actor_" + ThingAction["TA_NAME"]] action(Thing) - #eval("actor_" + ThingAction["TA_NAME"])(Thing) Thing["T_COMMAND"] = 0 Thing["T_PROGRESS"] = 0 thingproliferation(Thing, proliferable_map)