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[plomrogue2] / plomrogue / commands.py
1 from plomrogue.misc import quote
2 from plomrogue.errors import GameError, ArgError
3 from plomrogue.misc import Terrain
4
5
6
7 # TODO: instead of sending tasks, thing types etc. on request, send them on connection
8
9 def cmd_TASKS(game, connection_id):
10     game.io.send('TASKS ' + ','.join(game.tasks.keys()), connection_id)
11 cmd_TASKS.argtypes = ''
12
13 def cmd_THING_TYPES(game, connection_id):
14     for t_t in game.thing_types.values():
15         game.io.send('THING_TYPE %s %s' % (t_t.get_type(), quote(t_t.symbol_hint)),
16                      connection_id)
17 cmd_THING_TYPES.argtypes = ''
18
19 def cmd_TERRAINS(game, connection_id):
20     for t in game.terrains.values():
21         game.io.send('TERRAIN %s %s' % (quote(t.character),
22                                         quote(t.description)), connection_id)
23 cmd_TERRAINS.argtypes = ''
24
25 def cmd_TERRAIN(game, character, description,
26                 blocks_light, blocks_sound, blocks_movement):
27     game.terrains[character] = Terrain(character, description, blocks_light,
28                                        blocks_sound, blocks_movement)
29 cmd_TERRAIN.argtypes = 'char string bool bool bool'
30
31 def cmd_ALL(game, msg, connection_id):
32     speaker = game.get_player(connection_id)
33     if not speaker:
34         raise GameError('need to be logged in for this')
35     speaker.sound(speaker.name, msg)
36 cmd_ALL.argtypes = 'string'
37
38 def cmd_SPAWN_POINT(game, big_yx, little_yx):
39     if little_yx.y >= game.map_geometry.size.y or \
40        little_yx.x >= game.map_geometry.size.x:
41         raise GameError('illegal spawn point')
42     game.spawn_point = big_yx, little_yx
43 cmd_SPAWN_POINT.argtypes = 'yx_tuple yx_tuple:nonneg'
44
45 def cmd_LOGIN(game, nick, connection_id):
46     nick = nick.strip()
47     if len(nick) == 0:
48         raise GameError('empty name')
49     for t in [t for t in game.things if t.type_ == 'Player' and t.name == nick]:
50         raise GameError('name already in use')
51     if game.get_player(connection_id):
52         raise GameError('cannot log in twice')
53     t = game.add_thing('Player', game.spawn_point)
54     t.name = nick
55     t.thing_char = game.get_next_player_char()
56     game.sessions[connection_id] = {
57         'thing_id': t.id_,
58         'status': 'player'
59     }
60     game.io.send('PLAYER_ID %s' % t.id_, connection_id)
61     game.io.send('LOGIN_OK', connection_id)
62     game.io.send('CHAT ' + quote(t.name + ' entered the map.'))
63     for s in [s for s in game.things
64               if s.type_ == 'SpawnPoint' and s.name == t.name]:
65         t.position = s.position
66         break
67     # game.changed = True  # handled by game.add_thing
68 cmd_LOGIN.argtypes = 'string'
69
70 def cmd_BECOME_ADMIN(game, password, connection_id):
71     player = game.get_player(connection_id)
72     if not player:
73         raise GameError('need to be logged in for this')
74     if password in game.admin_passwords:
75         game.sessions[connection_id]['status'] = 'admin'
76         game.io.send('ADMIN_OK', connection_id)
77     else:
78         raise GameError('wrong password')
79 cmd_BECOME_ADMIN.argtypes = 'string'
80
81 def cmd_ADMIN_PASSWORD(game, password):
82     game.admin_passwords += [password]
83 cmd_ADMIN_PASSWORD.argtypes = 'string'
84
85 def cmd_SET_TILE_CONTROL(game, yx, control_char, connection_id):
86     player = game.get_player(connection_id)
87     if not player:
88         raise GameError('need to be logged in for this')
89     if not game.sessions[connection_id]['status'] == 'admin':
90         raise GameError('need to be admin for this')
91     big_yx, little_yx = player.fov_stencil.source_yxyx(yx)
92     map_control = game.get_map(big_yx, 'control')
93     map_control[little_yx] = control_char
94     game.changed = True
95     game.record_change((big_yx, little_yx), 'fov')
96 cmd_SET_TILE_CONTROL.argtypes = 'yx_tuple:nonneg char'
97
98 def cmd_THING_PROTECTION(game, protection_char, connection_id):
99     player = game.get_player(connection_id)
100     if not player:
101         raise GameError('need to be logged in for this')
102     if not game.sessions[connection_id]['status'] == 'admin':
103         raise GameError('need to be admin for this')
104     if not player.carrying:
105         raise GameError('need to carry a thing to protect it')
106     player.carrying.protection = protection_char
107     game.changed = True
108     game.record_change(player.carrying.position, 'other')
109 cmd_THING_PROTECTION.argtypes = 'char'
110
111 def cmd_SET_MAP_CONTROL_PASSWORD(game, tile_class, password, connection_id):
112     player = game.get_player(connection_id)
113     if not player:
114         raise GameError('need to be logged in for this')
115     if not game.sessions[connection_id]['status'] == 'admin':
116         raise GameError('need to be admin for this')
117     if tile_class == '.':
118         raise GameError('tile class "." must remain unprotected')
119     game.map_control_passwords[tile_class] = password
120 cmd_SET_MAP_CONTROL_PASSWORD.argtypes = 'char string'
121
122 def cmd_NICK(game, nick, connection_id):
123     nick = nick.strip()
124     if len(nick) == 0:
125         raise GameError('empty name')
126     for t in [t for t in game.things if t.type_ == 'Player' and t.name == nick]:
127         raise GameError('name already in use')
128     t = game.get_player(connection_id)
129     if not t:
130         raise GameError('can only rename when already logged in')
131     old_nick = t.name
132     t.name = nick
133     game.io.send('CHAT ' + quote(old_nick + ' renamed themselves to ' + nick))
134     game.changed = True
135     game.record_change(t.position, 'other')
136 cmd_NICK.argtypes = 'string'
137
138 def cmd_GET_GAMESTATE(game, connection_id):
139     game.send_gamestate(connection_id)
140 cmd_GET_GAMESTATE.argtypes = ''
141
142 # def cmd_QUERY(game, target_nick, msg, connection_id):
143 #     if not connection_id in game.sessions:
144 #         raise GameError('can only query when logged in')
145 #     t = game.get_thing(game.sessions[connection_id], False)
146 #     source_nick = t.name
147 #     for t in [t for t in game.things if t.type_ == 'Player' and t.name == target_nick]:
148 #         for c_id in game.sessions:
149 #             if game.sessions[c_id] == t.id_:
150 #                 game.io.send('CHAT ' + quote(source_nick+ '->' + target_nick + ': ' + msg), c_id)
151 #                 game.io.send('CHAT ' + quote(source_nick+ '->' + target_nick + ': ' + msg), connection_id)
152 #                 return
153 #         raise GameError('target user offline')
154 #     raise GameError('can only query with registered nicknames')
155 # cmd_QUERY.argtypes = 'string string'
156
157 def cmd_PING(game, connection_id):
158     game.io.send('PONG', connection_id)
159 cmd_PING.argtypes = ''
160
161 def cmd_TURN(game, n):
162     game.turn = n
163 cmd_TURN.argtypes = 'int:nonneg'
164
165 def cmd_ANNOTATE(game, yx, msg, pw, connection_id):
166     if len(msg) > 500:
167         raise ArgError('annotation text must be <= 500 characters')
168     player = game.get_player(connection_id)
169     big_yx, little_yx = player.fov_stencil.source_yxyx(yx)
170     if not player.fov_test(big_yx, little_yx):
171         raise GameError('cannot annotate tile outside field of view')
172     if not game.can_do_tile_with_pw(big_yx, little_yx, pw):
173         raise GameError('wrong password for tile')
174     if msg == ' ':
175         if big_yx in game.annotations:
176             if little_yx in game.annotations[big_yx]:
177                 del game.annotations[big_yx][little_yx]
178     else:
179         if big_yx not in game.annotations:
180             game.annotations[big_yx] = {}
181         game.annotations[big_yx][little_yx] = msg
182     game.record_change([big_yx, little_yx], 'other')
183     game.changed = True
184 cmd_ANNOTATE.argtypes = 'yx_tuple:nonneg string string'
185
186 def cmd_PORTAL(game, yx, msg, pw, connection_id):
187     player = game.get_player(connection_id)
188     big_yx, little_yx = player.fov_stencil.source_yxyx(yx)
189     if not player.fov_test(big_yx, little_yx):
190         raise GameError('cannot edit portal on tile outside field of view')
191     if not game.can_do_tile_with_pw(big_yx, little_yx, pw):
192         raise GameError('wrong password for tile')
193     if msg == ' ':
194         if big_yx in game.portals:
195             if little_yx in game.portals[big_yx]:
196                 del game.portals[big_yx][little_yx]
197     else:
198         if big_yx not in game.portals:
199             game.portals[big_yx] = {}
200         game.portals[big_yx][little_yx] = msg
201     game.record_change([big_yx, little_yx], 'other')
202     game.changed = True
203 cmd_PORTAL.argtypes = 'yx_tuple:nonneg string string'
204
205 def cmd_GOD_ANNOTATE(game, big_yx, little_yx, msg):
206     if big_yx not in game.annotations:
207         game.annotations[big_yx] = {}
208     game.annotations[big_yx][little_yx] = msg
209     #game.changed = True
210 cmd_GOD_ANNOTATE.argtypes = 'yx_tuple yx_tuple:nonneg string'
211
212 def cmd_GOD_PORTAL(game, big_yx, little_yx, msg):
213     if big_yx not in game.portals:
214         game.portals[big_yx] = {}
215     game.portals[big_yx][little_yx] = msg
216     #game.changed = True
217 cmd_GOD_PORTAL.argtypes = 'yx_tuple yx_tuple:nonneg string'
218
219 def cmd_MAP_LINE(game, big_yx, y, line):
220     map_ = game.get_map(big_yx)
221     map_.set_line(y, line)
222 cmd_MAP_LINE.argtypes = 'yx_tuple int:nonneg string'
223
224 def cmd_MAP(game, geometry, size):
225     from plomrogue.mapping import MapGeometryHex, MapGeometrySquare
226     map_geometry_class = MapGeometrySquare
227     if geometry == 'Hex':
228         map_geometry_class = MapGeometryHex
229     game.new_world(map_geometry_class(size))
230     game.terrains = {}
231 cmd_MAP.argtypes = 'string:map_geometry yx_tuple:pos'
232
233 def cmd_MAP_CONTROL_LINE(game, big_yx, y, line):
234     map_control = game.get_map(big_yx, 'control')
235     map_control.set_line(y, line)
236 cmd_MAP_CONTROL_LINE.argtypes = 'yx_tuple int:nonneg string'
237
238 def cmd_MAP_CONTROL_PW(game, tile_class, password):
239     game.map_control_passwords[tile_class] = password
240 cmd_MAP_CONTROL_PW.argtypes = 'char string'
241
242 def cmd_THING(game, big_yx, little_yx, thing_type, thing_id):
243     if thing_type not in game.thing_types:
244         raise GameError('illegal thing type %s' % thing_type)
245     _ = game.get_map(big_yx)
246     game.add_thing(thing_type, (big_yx, little_yx), id_=thing_id)
247 cmd_THING.argtypes = 'yx_tuple yx_tuple:nonneg string:thing_type int:nonneg'
248
249 def cmd_THING_NAME(game, name, pw, connection_id):
250     player = game.get_player(connection_id)
251     if not player:
252         raise GameError('need to be logged in for this')
253     if not player.carrying:
254         raise GameError('need to carry a thing to rename it')
255     if not game.can_do_thing_with_pw(player.carrying, pw):
256         raise GameError('wrong password for thing')
257     if name == ' ':
258         if hasattr(player.carrying.__class__, 'name'):
259             raise GameError('cannot un-name things of this type')
260         if hasattr(player.carrying, 'name'):
261             del player.carrying.name
262     else:
263         player.carrying.name = name
264     game.changed = True
265     game.record_change(player.carrying.position, 'other')
266 cmd_THING_NAME.argtypes = 'string string'
267
268 def cmd_GOD_THING_NAME(game, thing_id, name):
269     t = game.get_thing(thing_id)
270     if not t:
271         raise GameError('thing of ID %s not found' % thing_id)
272     t.name = name
273 cmd_GOD_THING_NAME.argtypes = 'int:pos string'
274
275 def cmd_GOD_THING_PROTECTION(game, thing_id, protection_char):
276     t = game.get_thing(thing_id)
277     if not t:
278         raise GameError('thing of ID %s not found' % thing_id)
279     t.protection = protection_char
280 cmd_GOD_THING_PROTECTION.argtypes = 'int:pos char'
281
282 def cmd_THING_DOOR_CLOSED(game, thing_id):
283     t = game.get_thing(thing_id)
284     if not t:
285         raise GameError('thing of ID %s not found' % thing_id)
286     if not t.type_ == 'Door':
287         raise GameError('thing of ID %s not door' % thing_id)
288     t.close()
289 cmd_THING_DOOR_CLOSED.argtypes = 'int:pos'
290
291 def cmd_THING_MUSICPLAYER_SETTINGS(game, thing_id, playing, index, repeat):
292     t = game.get_thing(thing_id)
293     if not t:
294         raise GameError('thing of ID %s not found' % thing_id)
295     if not t.type_ == 'MusicPlayer':
296         raise GameError('thing of ID %s not music player' % thing_id)
297     t.playing = playing
298     t.playlist_index = index
299     t.repeat = repeat
300 cmd_THING_MUSICPLAYER_SETTINGS.argtypes = 'int:pos bool int bool'
301
302 def cmd_THING_MUSICPLAYER_PLAYLIST_ITEM(game, thing_id, title, length):
303     t = game.get_thing(thing_id)
304     if not t:
305         raise GameError('thing of ID %s not found' % thing_id)
306     if not t.type_ == 'MusicPlayer':
307         raise GameError('thing of ID %s not music player' % thing_id)
308     t.playlist += [(title, length)]
309 cmd_THING_MUSICPLAYER_PLAYLIST_ITEM.argtypes = 'int:pos string int:pos'
310
311 def cmd_THING_BOTTLE_EMPTY(game, thing_id):
312     t = game.get_thing(thing_id)
313     if not t:
314         raise GameError('thing of ID %s not found' % thing_id)
315     if not t.type_ == 'Bottle':
316         raise GameError('thing of ID %s not bottle' % thing_id)
317     t.empty()
318 cmd_THING_BOTTLE_EMPTY.argtypes = 'int:pos'
319
320 def cmd_THING_INSTALLED(game, thing_id):
321     t = game.get_thing(thing_id)
322     if not t:
323         raise GameError('thing of ID %s not found' % thing_id)
324     if not hasattr(t, 'installable'):
325         raise GameError('thing of ID %s not installable' % thing_id)
326     t.install()
327 cmd_THING_INSTALLED.argtypes = 'int:pos'
328
329 def cmd_PLAYER_FACE(game, face, connection_id):
330     t = game.get_player(connection_id)
331     if not t:
332         raise GameError('can only draw face when already logged in')
333     if len(face) != 18:
334         raise GameError('wrong face string length')
335     game.faces[t.name] = face
336     game.changed = True
337     game.record_change(t.position, 'other')
338 cmd_PLAYER_FACE.argtypes = 'string'
339
340 def cmd_PLAYER_HAT(game, hat, connection_id):
341     t = game.get_player(connection_id)
342     if not t:
343         raise GameError('can only edit hat when already logged in')
344     if not t.name in game.hats:
345         raise GameError('not currently wearing an editable hat')
346     if len(hat) != 18:
347         raise GameError('wrong hat string length')
348     legal_chars = t.get_cookie_chars()
349     for c in hat:
350         if c not in legal_chars:
351             raise GameError('used illegal character: "%s" – '
352                             'allowed characters: %s'
353                             % (c, legal_chars))
354     game.hats[t.name] = hat
355     game.changed = True
356     game.record_change(t.position, 'other')
357 cmd_PLAYER_HAT.argtypes = 'string'
358
359 def cmd_GOD_PLAYER_FACE(game, name, face):
360     if len(face) != 18:
361         raise GameError('wrong face string length')
362     game.faces[name] = face
363 cmd_GOD_PLAYER_FACE.argtypes = 'string string'
364
365 def cmd_GOD_PLAYER_HAT(game, name, hat):
366     if len(hat) != 18:
367         raise GameError('wrong hat string length')
368     game.hats[name] = hat
369 cmd_GOD_PLAYER_HAT.argtypes = 'string string'
370
371 def cmd_GOD_PLAYERS_HAT_CHARS(game, name, hat_chars):
372     game.players_hat_chars[name] = hat_chars
373 cmd_GOD_PLAYERS_HAT_CHARS.argtypes = 'string string'
374
375 def cmd_THING_HAT_DESIGN(game, thing_id, design):
376     if len(design) != 18:
377         raise GameError('hat design of wrong length')
378     t = game.get_thing(thing_id)
379     if not t:
380         raise GameError('thing of ID %s not found' % thing_id)
381     if t.type_ != 'Hat':
382         raise GameError('thing of ID %s not a hat' % thing_id)
383     t.design = design
384 cmd_THING_HAT_DESIGN.argtypes = 'int:pos string'