1 from plomrogue.misc import quote
2 from plomrogue.errors import GameError, ArgError
3 from plomrogue.misc import Terrain
7 # TODO: instead of sending tasks, thing types etc. on request, send them on connection
9 def cmd_TASKS(game, connection_id):
10 game.io.send('TASKS ' + ','.join(game.tasks.keys()), connection_id)
11 cmd_TASKS.argtypes = ''
13 def cmd_THING_TYPES(game, connection_id):
14 for t_t in game.thing_types.values():
15 game.io.send('THING_TYPE %s %s' % (t_t.get_type(), quote(t_t.symbol_hint)),
17 cmd_THING_TYPES.argtypes = ''
19 def cmd_TERRAINS(game, connection_id):
20 for t in game.terrains.values():
21 game.io.send('TERRAIN %s %s' % (quote(t.character),
22 quote(t.description)), connection_id)
23 cmd_TERRAINS.argtypes = ''
25 def cmd_TERRAIN(game, character, description,
26 blocks_light, blocks_sound, blocks_movement):
27 game.terrains[character] = Terrain(character, description, blocks_light,
28 blocks_sound, blocks_movement)
29 cmd_TERRAIN.argtypes = 'char string bool bool bool'
31 def cmd_TERRAIN_TAG(game, character, tag):
32 if not character in game.terrains:
33 raise GameError('terrain does not exist: %s' % character)
34 game.terrains[character].tags.add(tag)
35 cmd_TERRAIN_TAG.argtypes = 'char string'
37 def cmd_ALL(game, msg, connection_id):
38 speaker = game.get_player(connection_id)
40 raise GameError('need to be logged in for this')
45 if random.random() > 0.85:
46 c = random.choice(['l', 'll', 'n', 'nhg', 'w', 'wl', 'bw'])
49 speaker.sound(speaker.name, msg)
50 cmd_ALL.argtypes = 'string'
52 def cmd_SPAWN_POINT(game, big_yx, little_yx):
53 if little_yx.y >= game.map_geometry.size.y or \
54 little_yx.x >= game.map_geometry.size.x:
55 raise GameError('illegal spawn point')
56 game.spawn_point = big_yx, little_yx
57 cmd_SPAWN_POINT.argtypes = 'yx_tuple yx_tuple:nonneg'
59 def cmd_LOGIN(game, nick, connection_id):
62 raise GameError('empty name')
63 if game.get_player(connection_id):
64 raise GameError('cannot log in twice')
65 game.login_requests += [(nick, connection_id)]
66 cmd_LOGIN.argtypes = 'string'
68 def cmd_BECOME_ADMIN(game, password, connection_id):
69 player = game.get_player(connection_id)
71 raise GameError('need to be logged in for this')
72 if password in game.admin_passwords:
73 game.sessions[connection_id]['status'] = 'admin'
74 game.io.send('ADMIN_OK', connection_id)
76 raise GameError('wrong password')
77 cmd_BECOME_ADMIN.argtypes = 'string'
79 def cmd_ADMIN_PASSWORD(game, password):
80 game.admin_passwords += [password]
81 cmd_ADMIN_PASSWORD.argtypes = 'string'
83 def cmd_SET_TILE_CONTROL(game, yx, control_char, connection_id):
84 player = game.get_player(connection_id)
86 raise GameError('need to be logged in for this')
87 if not game.sessions[connection_id]['status'] == 'admin':
88 raise GameError('need to be admin for this')
89 big_yx, little_yx = player.fov_stencil.source_yxyx(yx)
90 map_control = game.get_map(big_yx, 'control')
91 map_control[little_yx] = control_char
93 game.record_change((big_yx, little_yx), 'fov')
94 cmd_SET_TILE_CONTROL.argtypes = 'yx_tuple:nonneg char'
96 def cmd_THING_PROTECTION(game, protection_char, connection_id):
97 player = game.get_player(connection_id)
99 raise GameError('need to be logged in for this')
100 if not game.sessions[connection_id]['status'] == 'admin':
101 raise GameError('need to be admin for this')
102 if not player.carrying:
103 raise GameError('need to carry a thing to protect it')
104 player.carrying.protection = protection_char
106 game.record_change(player.carrying.position, 'other')
107 cmd_THING_PROTECTION.argtypes = 'char'
109 def cmd_SET_MAP_CONTROL_PASSWORD(game, tile_class, password, connection_id):
110 player = game.get_player(connection_id)
112 raise GameError('need to be logged in for this')
113 if not game.sessions[connection_id]['status'] == 'admin':
114 raise GameError('need to be admin for this')
115 if tile_class == '.':
116 raise GameError('tile class "." must remain unprotected')
117 game.map_control_passwords[tile_class] = password
118 cmd_SET_MAP_CONTROL_PASSWORD.argtypes = 'char string'
120 def cmd_NICK(game, nick, connection_id):
123 raise GameError('empty name')
124 for t in [t for t in game.things if t.type_ == 'Player' and t.name == nick]:
125 raise GameError('name already in use')
126 t = game.get_player(connection_id)
128 raise GameError('can only rename when already logged in')
131 game.io.send('CHAT ' + quote(old_nick + ' renamed themselves to ' + nick))
133 game.record_change(t.position, 'other')
134 cmd_NICK.argtypes = 'string'
136 def cmd_GET_GAMESTATE(game, connection_id):
137 game.send_gamestate(connection_id)
138 cmd_GET_GAMESTATE.argtypes = ''
140 # def cmd_QUERY(game, target_nick, msg, connection_id):
141 # if not connection_id in game.sessions:
142 # raise GameError('can only query when logged in')
143 # t = game.get_thing(game.sessions[connection_id], False)
144 # source_nick = t.name
145 # for t in [t for t in game.things if t.type_ == 'Player' and t.name == target_nick]:
146 # for c_id in game.sessions:
147 # if game.sessions[c_id] == t.id_:
148 # game.io.send('CHAT ' + quote(source_nick+ '->' + target_nick + ': ' + msg), c_id)
149 # game.io.send('CHAT ' + quote(source_nick+ '->' + target_nick + ': ' + msg), connection_id)
151 # raise GameError('target user offline')
152 # raise GameError('can only query with registered nicknames')
153 # cmd_QUERY.argtypes = 'string string'
155 def cmd_PING(game, connection_id):
156 game.io.send('PONG', connection_id)
157 cmd_PING.argtypes = ''
159 def cmd_TURN(game, n):
161 cmd_TURN.argtypes = 'int:nonneg'
163 def cmd_ANNOTATE(game, yx, msg, pw, connection_id):
165 raise ArgError('annotation text must be <= 500 characters')
166 player = game.get_player(connection_id)
167 big_yx, little_yx = player.fov_stencil.source_yxyx(yx)
168 if not player.fov_test(big_yx, little_yx):
169 raise GameError('cannot annotate tile outside field of view')
170 if not game.can_do_tile_with_pw(big_yx, little_yx, pw):
171 raise GameError('wrong password for tile')
173 if big_yx in game.annotations:
174 if little_yx in game.annotations[big_yx]:
175 del game.annotations[big_yx][little_yx]
177 if big_yx not in game.annotations:
178 game.annotations[big_yx] = {}
179 game.annotations[big_yx][little_yx] = msg
180 game.record_change([big_yx, little_yx], 'other')
182 cmd_ANNOTATE.argtypes = 'yx_tuple:nonneg string string'
184 def cmd_PORTAL(game, yx, msg, pw, connection_id):
185 player = game.get_player(connection_id)
186 big_yx, little_yx = player.fov_stencil.source_yxyx(yx)
187 if not player.fov_test(big_yx, little_yx):
188 raise GameError('cannot edit portal on tile outside field of view')
189 if not game.can_do_tile_with_pw(big_yx, little_yx, pw):
190 raise GameError('wrong password for tile')
192 if big_yx in game.portals:
193 if little_yx in game.portals[big_yx]:
194 del game.portals[big_yx][little_yx]
196 if big_yx not in game.portals:
197 game.portals[big_yx] = {}
198 game.portals[big_yx][little_yx] = msg
199 game.record_change([big_yx, little_yx], 'other')
201 cmd_PORTAL.argtypes = 'yx_tuple:nonneg string string'
203 def cmd_GOD_ANNOTATE(game, big_yx, little_yx, msg):
204 if big_yx not in game.annotations:
205 game.annotations[big_yx] = {}
206 game.annotations[big_yx][little_yx] = msg
208 cmd_GOD_ANNOTATE.argtypes = 'yx_tuple yx_tuple:nonneg string'
210 def cmd_GOD_PORTAL(game, big_yx, little_yx, msg):
211 if big_yx not in game.portals:
212 game.portals[big_yx] = {}
213 game.portals[big_yx][little_yx] = msg
215 cmd_GOD_PORTAL.argtypes = 'yx_tuple yx_tuple:nonneg string'
217 def cmd_MAP_LINE(game, big_yx, y, line):
218 map_ = game.get_map(big_yx)
219 map_.set_line(y, line)
220 cmd_MAP_LINE.argtypes = 'yx_tuple int:nonneg string'
222 def cmd_MAP(game, geometry, size):
223 from plomrogue.mapping import MapGeometryHex, MapGeometrySquare
224 map_geometry_class = MapGeometrySquare
225 if geometry == 'Hex':
226 map_geometry_class = MapGeometryHex
227 game.new_world(map_geometry_class(size))
229 cmd_MAP.argtypes = 'string:map_geometry yx_tuple:pos'
231 def cmd_MAP_CONTROL_LINE(game, big_yx, y, line):
232 map_control = game.get_map(big_yx, 'control')
233 map_control.set_line(y, line)
234 cmd_MAP_CONTROL_LINE.argtypes = 'yx_tuple int:nonneg string'
236 def cmd_MAP_CONTROL_PW(game, tile_class, password):
237 game.map_control_passwords[tile_class] = password
238 cmd_MAP_CONTROL_PW.argtypes = 'char string'
240 def cmd_THING(game, big_yx, little_yx, thing_type, thing_id):
241 if thing_type not in game.thing_types:
242 raise GameError('illegal thing type %s' % thing_type)
243 _ = game.get_map(big_yx)
244 game.add_thing(thing_type, (big_yx, little_yx), id_=thing_id)
245 cmd_THING.argtypes = 'yx_tuple yx_tuple:nonneg string:thing_type int:nonneg'
247 def cmd_THING_NAME(game, name, pw, connection_id):
248 player = game.get_player(connection_id)
250 raise GameError('need to be logged in for this')
251 if not player.carrying:
252 raise GameError('need to carry a thing to rename it')
253 if not game.can_do_thing_with_pw(player.carrying, pw):
254 raise GameError('wrong password for thing')
256 if hasattr(player.carrying.__class__, 'name'):
257 raise GameError('cannot un-name things of this type')
258 if hasattr(player.carrying, 'name'):
259 del player.carrying.name
261 player.carrying.name = name
263 game.record_change(player.carrying.position, 'other')
264 cmd_THING_NAME.argtypes = 'string string'
266 def cmd_GOD_THING_NAME(game, thing_id, name):
267 t = game.get_thing(thing_id)
269 raise GameError('thing of ID %s not found' % thing_id)
271 cmd_GOD_THING_NAME.argtypes = 'int:pos string'
273 def cmd_GOD_THING_PROTECTION(game, thing_id, protection_char):
274 t = game.get_thing(thing_id)
276 raise GameError('thing of ID %s not found' % thing_id)
277 t.protection = protection_char
278 cmd_GOD_THING_PROTECTION.argtypes = 'int:pos char'
280 def cmd_THING_DOOR_CLOSED(game, thing_id, locked):
281 t = game.get_thing(thing_id)
283 raise GameError('thing of ID %s not found' % thing_id)
284 if not t.type_ == 'Door':
285 raise GameError('thing of ID %s not door' % thing_id)
289 cmd_THING_DOOR_CLOSED.argtypes = 'int:pos bool'
291 def cmd_THING_MUSICPLAYER_SETTINGS(game, thing_id, playing, index, repeat):
292 t = game.get_thing(thing_id)
294 raise GameError('thing of ID %s not found' % thing_id)
295 if not t.type_ == 'MusicPlayer':
296 raise GameError('thing of ID %s not music player' % thing_id)
298 t.playlist_index = index
300 cmd_THING_MUSICPLAYER_SETTINGS.argtypes = 'int:pos bool int bool'
302 def cmd_THING_MUSICPLAYER_PLAYLIST_ITEM(game, thing_id, title, length):
303 t = game.get_thing(thing_id)
305 raise GameError('thing of ID %s not found' % thing_id)
306 if not t.type_ == 'MusicPlayer':
307 raise GameError('thing of ID %s not music player' % thing_id)
308 t.playlist += [(title, length)]
309 cmd_THING_MUSICPLAYER_PLAYLIST_ITEM.argtypes = 'int:pos string int:pos'
311 def cmd_THING_BOTTLE_EMPTY(game, thing_id):
312 t = game.get_thing(thing_id)
314 raise GameError('thing of ID %s not found' % thing_id)
315 if not t.type_ == 'Bottle':
316 raise GameError('thing of ID %s not bottle' % thing_id)
318 cmd_THING_BOTTLE_EMPTY.argtypes = 'int:pos'
320 def cmd_THING_INSTALLED(game, thing_id):
321 t = game.get_thing(thing_id)
323 raise GameError('thing of ID %s not found' % thing_id)
324 if not hasattr(t, 'installable'):
325 raise GameError('thing of ID %s not installable' % thing_id)
327 cmd_THING_INSTALLED.argtypes = 'int:pos'
329 def cmd_PLAYER_FACE(game, face, connection_id):
330 t = game.get_player(connection_id)
332 raise GameError('can only draw face when already logged in')
334 raise GameError('wrong face string length')
335 game.faces[t.name] = face
337 game.record_change(t.position, 'other')
338 cmd_PLAYER_FACE.argtypes = 'string'
340 def cmd_GOD_PLAYER_FACE(game, name, face):
342 raise GameError('wrong face string length')
343 game.faces[name] = face
344 cmd_GOD_PLAYER_FACE.argtypes = 'string string'
346 def cmd_GOD_PLAYER_HAT(game, name, hat):
348 raise GameError('wrong hat string length')
349 game.hats[name] = hat
350 cmd_GOD_PLAYER_HAT.argtypes = 'string string'
352 def cmd_GOD_PLAYERS_HAT_CHARS(game, name, hat_chars):
353 game.players_hat_chars[name] = hat_chars
354 cmd_GOD_PLAYERS_HAT_CHARS.argtypes = 'string string'
356 def cmd_THING_DESIGN(game, design, pw, connection_id):
357 player = game.get_player(connection_id)
359 raise GameError('need to be logged in for this')
360 if not player.carrying:
361 raise GameError('need to carry a thing to re-draw it')
362 if not game.can_do_thing_with_pw(player.carrying, pw):
363 raise GameError('wrong password for thing')
364 if not hasattr(player.carrying, 'design'):
365 raise GameError('carried thing not designable')
366 if player.carrying.type_ == 'Hat':
367 legal_chars = player.get_cookie_chars()
369 if c not in legal_chars:
370 raise GameError('used illegal character: "%s" – '
371 'allowed characters: %s'
373 size = player.carrying.design_size
374 if len(design) != size.y * size.x:
375 raise GameError('design for carried thing of wrong length')
376 player.carrying.design = design
378 game.record_change(player.carrying.position, 'other')
379 cmd_THING_DESIGN.argtypes = 'string string'
381 def cmd_GOD_THING_DESIGN(game, thing_id, design):
382 t = game.get_thing(thing_id)
384 raise GameError('thing of ID %s not found' % thing_id)
385 if not hasattr(t, 'design'):
386 raise GameError('thing of ID %s not designable' % thing_id)
387 if len(design) != t.design_size.y * t.design_size.x:
388 raise GameError('design for thing of ID %s of wrong length' % thing_id)
390 cmd_GOD_THING_DESIGN.argtypes = 'int:pos string'
392 # TODO: refactor similar god and player commands
394 def cmd_THING_DOOR_KEY(game, key_id, door_id):
395 key = game.get_thing(key_id)
397 raise GameError('thing of ID %s not found' % key_id)
398 if key.type_ != 'DoorKey':
399 raise GameError('thing of ID %s not a door key' % key_id)
400 door = game.get_thing(door_id)
402 raise GameError('thing of ID %s not found' % door_id)
403 if door.type_ != 'Door':
404 raise GameError('thing of ID %s not a door' % key_id)
406 cmd_THING_DOOR_KEY.argtypes = 'int:pos int:pos'
408 def cmd_THING_CRATE_ITEM(game, crate_id, item_id):
409 crate = game.get_thing(crate_id)
411 raise GameError('thing of ID %s not found' % crate_id)
412 if crate.type_ != 'Crate':
413 raise GameError('thing of ID %s not a crate' % crate_id)
414 item = game.get_thing(item_id)
416 raise GameError('thing of ID %s not found' % item_id)
417 if item.type_ == 'Crate':
418 raise GameError('thing of ID %s is a crate' % item_id)
420 cmd_THING_CRATE_ITEM.argtypes = 'int:pos int:pos'
422 def cmd_MAP_CONTROL_PRESETS(game, draw_control_presets):
423 game.draw_control_presets = draw_control_presets
424 cmd_MAP_CONTROL_PRESETS.argtypes = 'bool'
426 def cmd_THING_SPAWNPOINT_CREATED(game, spawnpoint_id, timestamp):
428 spawnpoint = game.get_thing(spawnpoint_id)
430 raise GameError('thing of ID %s not found' % spawnpoint_id)
431 if spawnpoint.type_ != 'SpawnPoint':
432 raise GameError('thing of ID %s not a SpawnPoint' % spawnpoint_id)
434 spawnpoint.temporary = False
436 spawnpoint.temporary = True
437 spawnpoint.created_at = datetime.datetime.fromtimestamp(timestamp)
438 cmd_THING_SPAWNPOINT_CREATED.argtypes = 'int:pos int:nonneg'